Bastiones Enanos

Bastiones Enanos (Last)

Battle Rune

Rune of Swift Striking

max 2 per Army

The target gains +3 Initiative

Rune of Resolve

max 2 per Army

The target friendly unit may perform a 6" Magical Move.

Rune of Reckoning

max 2 per Army

The target friendly unit may reroll failed to-hit rolls in Close Combat.

Rune of Oaths

max 2 per Army

The target gains Stubborn and Immune to Psychology.

Rune of Gleaming

max 2 per Army

The target gains Hard Target and Distracting.

Rune of Resilience

max 2 per Army

All to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).

Weapon Rune

Rune of Penetrating

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Armour Piercing (6).

Rune of Destruction

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Smashing

max 1 per Army

Models on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.

Rune of Craftsmanship

max 1 per Army

A weapon engraved with this Rune becomes a magical Great Weapon.

Rune of Might

max 1 per Army

Attacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.

Rune of Precision

max 1 per Army

The wielder of a weapon engraved with this Rune gain Lightning Reflexes.

Rune of Quickening

max 1 per Army

For each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.

Rune of Fury

max 1 per Army

For each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.

Rune of Fire

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Flaming Attacks.

Armour Rune

Rune of Resistance

max 1 per Army

Successful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.

Rune of Mountains

max 1 per Army

The wearer gains +1 Toughness, up to a maximum of Toughness 6.

Rune of Steel

max 1 per Army

An armour engraved with this Rune allows the wearer to reroll failed Armour Saves.

Rune of Bronze

max 1 per Army

The wearer gains +1 Wound.

Rune of Aegis

max 1 per Army

The wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.

Rune of Iron

max 1 per Army

The wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).

Rune of Crushing

max 1 per Army

The wearer gains Impact Hits (+1).

Talismanic Rune

Rune of Retribution

max 1 per Army

One Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.

Rune of Dragon’s Breath

max 1 per Army

The bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).

Rune of Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.

Rune of Infamy

max 1 per Army

The bearer gains Fear.

Aether Loathestone

max 1 per Army

One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.

Rune of Shielding

max 1 per Army

A talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only​ with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).

Rune of Kinship

max 1 per Army

The bearer gains Scout and Ambush but may not be mounted on a War Throne.

Rune of the Forge

max 1 per Army

The bearer gains Fireborn.

Arcane Rune

Rune of Denial

max 1 per Army

One use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.

Rune of Mastery

max 1 per Army

Rune of Harnessing

max 1 per Army

The Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.

Rune of Grounding

max 1 per Army

At the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).

Rune of Brilliance

max 1 per Army

The bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Rune of Devouring

max 1 per Army

One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.

Standard Rune

Runic Standard of Dismay

max 1 per Army

Units charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.

Runic Standard of Shielding

max 1 per Army

All friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Anvil Rune

Rune of Storms

max 1 per Army

The target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.

Rune of Shattering

max 1 per Army

The target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).

Rune of Cleansing

max 1 per Army

Choose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.

Magic Standard

Banner of Gar Daecos

max 1 per Army

Lord of Dread with Fleet Commander only
Corsairs and Dread Legionnaires in units within 6" of the bearer gain a +1 to-wound modifier in Close Combat.

Banner of Blood

max 1 per Army

Any model parts with Killer Instinct in the bearer’s unit may reroll failed to-wound rolls of '1' and '2' in Close Combat.

Banner of Unity

max 1 per Army

The bearer's unit is never disrupted when flanked by enemy units (but can still be disrupted by enemy units to its rear).

Banner of the Stallion

max 1 per Army

The bearer's unit and all friendly units with Swiftstride within 12" of the bearer may reroll results of ‘1’ for Charge Range, Pursuit and Overrun rolls.

Banner of Becalming

max 1 per Army

The bearer gains Channel. At the Start of each enemy Magic Phase select one friendly Wizard within 12" of the bearer. That Wizard gains a +1 modifier to its dispel rolls during this Magic Phase.

War Banner of Ryma

max 1 per Army

The bearer’s unit gains Thunderous Charge. Mounts are not affected.

Banner of the Brazen Bul

max 1 per Army

Infantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.

Banner of Nezibkesh

max 1 per Army

All Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.

Banner of the Last Charge

max 1 per Army

All mounts in the bearer’s unit gain Impact Hits (1).

Dragonskin Banner

max 1 per Army

Models in the bearer’s unit may reroll to-hit, to-wound, and Armour Save rolls of ‘1’ in the first Round of Combat (including Special Attacks).

Skull of Qenghet

max 1 per Army

Models in the bearer’s unit cause Fear and automatically pass Terror Tests.

Mikinok’s Totem

max 1 per Army

Other Magical Items in the bearer's unit and Magical Items in units (friend or foe) in base contact with the bearer's unit cease to work and revert to their mundane type (if it has any). The effect on Magical Items in other units lasts as long as the units remain in base contact.

Totem of Mixoatl

max 1 per Army

R&F model parts with Born Predator in bearer’s unit gain Hatred.

Banner of the Entombed

max 1 per Army

Models with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".

The Lightning Rod

max 1 per Army

One use only. May be activate at the start of the opponent’s Player Turn. During this Player Turn, all friendly units gain Hard Target. No Flying Movement may take place.

Icon of Ruin

max 1 per Army

Any enemy wishing to dispel an “Augment” or “Universal” spell that has targeted the bearer’s unit suffers a -2 modifier to the Dispel Attempt against that spell.

Banner of the Barrows Kings

max 1 per Army

Barrow Knights and Barrow Guard in the bearer’s unit gain a +1 to-hit modifier in Close Combat

Nine-Tailed Standard

max 1 per Army

All friendly Infantry models in units within 12" of the bearer of this banner gain +1 Movement.

Banner of Transmutation

max 1 per Army

- Change only.
All Shooting Attacks made against the bearer’s unit suffer a -1 to-wound modifier.

Banner of Temptation

max 1 per Army

- Lust only.
One use only. The Banner may be activated when the bearer declares a charge. The target of the charge must declare Hold as their Charge Reaction, unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Banner of Fury

max 1 per Army

- Wrath only.
The bearer gains Frenzy, and only loses Frenzy if the banner ceases to work. All models in the bearer's unit have Frenzy for as long as the bearer also has it and remains in the unit.

Banner of Filth

max 1 per Army

- Pestilence only.
Close Combat Attacks of all models in the bearer’s unit gain Poisoned Attacks.

The Oriflamme

max 1 per Army

The bearer gains Fear. Enemy units in base contact with the bearer’s unit may not benefit from Hold Your Ground.

Ironhide Icon

max 1 per Army

The bearer’s unit gains a Ward Save (5+) against Shooting Attacks.

Black Standard of Zagvozd

max 1 per Army

The bearer’s unit gains a Ward Save (4+) against Shooting Attacks.

Rending Banner

max 1 per Army

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

max 1 per Army

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

max 1 per Army

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

max 1 per Army

The bearer's unit gains +1 Movement.

Flaming Standard

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

War Standard

max 1 per Army

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

max 1 per Army

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

max 1 per Army

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Encantamiento de estandarte

Rending Banner

max 1 per Army

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

max 1 per Army

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

max 1 per Army

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

max 1 per Army

The bearer's unit gains +1 Movement.

Flaming Standard

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

War Standard

max 1 per Army

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

max 1 per Army

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

max 1 per Army

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Organización del Ejército

Personajes

Personajes

(35% Max)

Clans' Thunder

Clans' Thunder

(35% Max)

Especiales

Especiales

(No Limit)

Básicas

Básicas

(25% Min)

Engines of War

Engines of War

(20% Max)

Personajes
Personajes

Lords of Stone - King

230 pts single model
Troops M WS BS S T W I A Ld Troop's type
King 3 7 4 4 5 3 4 4 10 Infantry
Coursier elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Max one General by Army Max 1 entry

Options

250 pts
20 pts
8 pts
16 pts
16 pts
20 pts
120 pts
320 pts
60 pts
Personajes

Lords of Stone - Thane

120 pts single model
Troops M WS BS S T W I A Ld Troop's type
Thane 3 6 4 4 5 3 3 3 9 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 por ejército)

Max ItemByArmy Max 1
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

150 pts
16 pts
8 pts
16 pts
16 pts
20 pts
120 pts
50 pts
Personajes

Dragon Seeker

220 pts single model
Troops M WS BS S T W I A Ld Troop's type
Dragon Seeker 3 7 4 5 5 3 5 5 10 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Max one General by Army Max 1 entry

Options

150 pts
60 pts
80 pts
Personajes

Anvil of Power

200 pts single model
Max 1 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Anvil Guard (3) 3 5 3 4 - - 2 1 9 War Machine
Anvil - - - - 4 5 - - -

Command group options

free
Max one General by Army Max 1 entry

Options

50 pts
50 pts
free
Personajes

Runic Smith

175 pts single model
Troops M WS BS S T W I A Ld Troop's type
Runic Smith 3 5 3 4 4 3 3 2 9 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Max one General by Army Max 1 entry

Options

200 pts
4 pts
12 pts
20 pts
40 pts
60 pts
Personajes Engines of War

Engineer

140 pts single model
Max 2 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Engineer 3 5 4 4 4 2 3 2 9 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Max one General by Army Max 1 entry

Options

100 pts
4 pts
12 pts
8 pts
16 pts
16 pts
20 pts
40 pts
Básicas
Básicas Clans' Thunder

Clan Marksmen

210 pts + 21 pts/extra model 10-25 models
Max 4 Units by Army (Organización del Ejército)
Max 25
Min 10
Set When Active if Handgun(4637) is selected to 0
Troops M WS BS S T W I A Ld Troop's type
Clan Marksmen 3 4 3 3 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Modelos por unidad)

free
4 pts/mod.
3 pts/mod.
6 pts/mod.
Básicas

Clan Warriors

120 pts + 14 pts/extra model 10-40 models
Max 40
Min 10
Max 40
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected to 0
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected, Active if A single Clan Warriors...(4615) is selected to 0
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected to 0
Set When Active if A single Clan Warriors...(4615) is selected, Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected to 0
Troops M WS BS S T W I A Ld Troop's type
Clan Warriors 3 4 3 3 4 1 2 1 9 Infantry
Carnosaure 7 3 0 7 5 5 2 4 5 Monster

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Modelos por unidad)

2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
6 pts/mod.
Básicas

Greybeards

180 pts + 22 pts/extra model 10-30 models
Max 30
Min 10
Max 30
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Set When Active if A single Clan Warriors...(4627) is selected, Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Set When Active if A single Clan Warriors...(4627) is selected, Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Troops M WS BS S T W I A Ld Troop's type
Greybeards 3 5 3 4 4 1 2 1 9 Infantry
Carnosaure 7 3 0 7 5 5 2 4 5 Monster

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Modelos por unidad)

2 pts/mod.
2 pts/mod.
4 pts/mod.
6 pts/mod.
Especiales
Especiales

Deep Watch

330 pts + 28 pts/extra model 15-30 models
Max 30
Min 15
Troops M WS BS S T W I A Ld Troop's type
Deep Watch 3 5 3 4 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts
100 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Especiales

King's Guard

360 pts + 30 pts/extra model 15-30 models
Max 30
Min 15
Troops M WS BS S T W I A Ld Troop's type
King's Guard 3 5 3 4 4 1 2 2 9 Infantry

Command group options

20 pts
20 pts
20 pts
100 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/mod.
Especiales

Miners

180 pts + 20 pts/extra model 10-20 models
Max 3 Units by Army (Organización del Ejército)
Max 20
Min 10
Troops M WS BS S T W I A Ld Troop's type
Miners 3 4 3 4 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts

Options

4 pts/mod.
5 pts/mod.
4 pts/mod.
2 pts/mod.
Especiales

Rangers

120 pts + 20 pts/extra model 5-20 models
Max 2 Units by Army (Organización del Ejército)
Max 20
Min 5
Troops M WS BS S T W I A Ld Troop's type
Rangers 3 4 4 3 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts

Options

2 pts/mod.
2 pts/mod.
2 pts/mod.
4 pts/mod.
2 pts/mod.
4 pts/mod.
Especiales

Seekers

110 pts + 22 pts/extra model 5-25 models
Max 3 Units by Army (Organización del Ejército)
Max 25
Min 5
Max 25
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected, Active if May Skirmish (max 15 m...(4679) is selected to 0
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected to 0
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected, Active if May Skirmish (max 15 m...(4679) is selected to 0
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected to 0
Troops M WS BS S T W I A Ld Troop's type
Seekers 3 4 3 4 4 1 2 1 10 Infantry
Coursier Noir 9 3 0 3 3 1 4 1 5 Monstrous Beast

Command group options

20 pts
20 pts
20 pts

Options

4 pts/mod.

(0-15 Modelos por unidad)

2 pts/mod.
Clans' Thunder
Clans' Thunder

Forge Wardens

280 pts + 28 pts/extra model 10-20 models
Max 20
Min 10
Max 30 Modelos por Ejército (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Forge Wardens 3 5 3 4 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Engines of War
Engines of War

Field Artillery - Cannon

270 pts single model
Max 2 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Catapult

220 pts single model
Max 2 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
100 pts
Engines of War

Field Artillery - Dwarf Ballista

120 pts single model
Max 4 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
20 pts
Engines of War

Field Artillery - Flame Cannon

130 pts single model
Max 2 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Organ Gun

280 pts single model
Max 2 Units by Army (Organización del Ejército)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
45 pts