Dwarven Holds

Dwarven Holds (Last)

Battle Rune

Rune of Swift Striking

max 2 per Army

The target gains +3 Initiative

Rune of Resolve

max 2 per Army

The target friendly unit may perform a 6" Magical Move.

Rune of Reckoning

max 2 per Army

The target friendly unit may reroll failed to-hit rolls in Close Combat.

Rune of Oaths

max 2 per Army

The target gains Stubborn and Immune to Psychology.

Rune of Gleaming

max 2 per Army

The target gains Hard Target and Distracting.

Rune of Resilience

max 2 per Army

All to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).

Weapon Rune

Rune of Penetrating

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Armour Piercing (6).

Rune of Destruction

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Smashing

max 1 per Army

Models on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.

Rune of Craftsmanship

max 1 per Army

A weapon engraved with this Rune becomes a magical Great Weapon.

Rune of Might

max 1 per Army

Attacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.

Rune of Precision

max 1 per Army

The wielder of a weapon engraved with this Rune gain Lightning Reflexes.

Rune of Quickening

max 1 per Army

For each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.

Rune of Fury

max 1 per Army

For each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.

Rune of Fire

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Flaming Attacks.

Armour Rune

Rune of Resistance

max 1 per Army

Successful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.

Rune of Mountains

max 1 per Army

The wearer gains +1 Toughness, up to a maximum of Toughness 6.

Rune of Steel

max 1 per Army

An armour engraved with this Rune allows the wearer to reroll failed Armour Saves.

Rune of Bronze

max 1 per Army

The wearer gains +1 Wound.

Rune of Aegis

max 1 per Army

The wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.

Rune of Iron

max 1 per Army

The wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).

Rune of Crushing

max 1 per Army

The wearer gains Impact Hits (+1).

Talismanic Rune

Rune of Retribution

max 1 per Army

One Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.

Rune of Dragon’s Breath

max 1 per Army

The bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).

Rune of Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.

Rune of Infamy

max 1 per Army

The bearer gains Fear.

Aether Loathestone

max 1 per Army

One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.

Rune of Shielding

max 1 per Army

A talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only​ with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).

Rune of Kinship

max 1 per Army

The bearer gains Scout and Ambush but may not be mounted on a War Throne.

Rune of the Forge

max 1 per Army

The bearer gains Fireborn.

Arcane Rune

Rune of Denial

max 1 per Army

One use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.

Rune of Mastery

max 1 per Army

Rune of Harnessing

max 1 per Army

The Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.

Rune of Grounding

max 1 per Army

At the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).

Rune of Brilliance

max 1 per Army

The bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Rune of Devouring

max 1 per Army

One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.

Standard Rune

Runic Standard of Dismay

max 1 per Army

Units charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.

Runic Standard of Shielding

max 1 per Army

All friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Anvil Rune

Rune of Storms

max 1 per Army

The target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.

Rune of Shattering

max 1 per Army

The target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).

Rune of Cleansing

max 1 per Army

Choose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.

Banner enchantement

Rending Banner

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

The bearer's unit gains +1 Movement.

Flaming Standard

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

The bearer's unit automatically passes all Panic Tests.

War Standard

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Army Organisation

Characters

Characters

(35% Max)

Core

Core

(25% Least)

Clans' Thunder

Clans' Thunder

(35% Max)

Special

Special

(No Limit)

Engines of War

Engines of War

(20% Max)

Characters
Characters

Lords of Stone - King

230 pts single model
Troops M WS BS S T W I A Ld Troop's type
King 3 7 4 4 5 3 4 4 10 Infantry
Coursier elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast

Dwarven Holds Model Rules

Model Rules

Options

(1-1 per Army)

free
250 pts
20 pts
8 pts
16 pts
16 pts
20 pts
120 pts
320 pts
60 pts
Characters

Lords of Stone - Thane

120 pts single model
Troops M WS BS S T W I A Ld Troop's type
Thane 3 6 4 4 5 3 3 3 9 Infantry

Dwarven Holds Model Rules

Model Rules

Options

(1-1 per Army)

free

(0-1 per Army)

70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
150 pts
16 pts
8 pts
16 pts
16 pts
20 pts
120 pts
50 pts
Characters Engines of War

Engineer

140 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Engineer 3 5 4 4 4 2 3 2 9 Infantry

Options

(1-1 per Army)

free
100 pts
4 pts
12 pts
8 pts
16 pts
16 pts
20 pts
40 pts
Core
Core Clans' Thunder

Clan Marksmen

210 pts + 21 pts/extra model 10-25 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Clan Marksmen 3 4 3 3 4 1 2 1 9 Infantry

Options

(0-30 Models per Unit)

free
4 pts/mod.
3 pts/mod.
6 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Core

Clan Warriors

120 pts + 14 pts/extra model 10-40 models
Troops M WS BS S T W I A Ld Troop's type
Clan Warriors 3 4 3 3 4 1 2 1 9 Infantry
Carnosaure 7 3 0 7 5 5 2 4 5 Monster

Options

(0-30 Models per Unit)

2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
6 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Core

Greybeards

180 pts + 22 pts/extra model 10-30 models
Troops M WS BS S T W I A Ld Troop's type
Greybeards 3 5 3 4 4 1 2 1 9 Infantry
Carnosaure 7 3 0 7 5 5 2 4 5 Monster

Options

(0-30 Models per Unit)

2 pts/mod.
2 pts/mod.
4 pts/mod.
6 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special
Special

Deep Watch

330 pts + 28 pts/extra model 15-30 models
Troops M WS BS S T W I A Ld Troop's type
Deep Watch 3 5 3 4 4 1 2 1 9 Infantry

Command Group Options

20 pts
20 pts
20 pts
100 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

King's Guard

360 pts + 30 pts/extra model 15-30 models
Troops M WS BS S T W I A Ld Troop's type
King's Guard 3 5 3 4 4 1 2 2 9 Infantry

Options

2 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
100 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

Miners

180 pts + 20 pts/extra model 10-20 models
0-3 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Miners 3 4 3 4 4 1 2 1 9 Infantry

Options

4 pts/mod.
5 pts/mod.
4 pts/mod.
2 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
Special

Rangers

120 pts + 20 pts/extra model 5-20 models
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Rangers 3 4 4 3 4 1 2 1 9 Infantry

Options

2 pts/mod.
2 pts/mod.
2 pts/mod.
4 pts/mod.
2 pts/mod.
4 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
Special

Seekers

110 pts + 22 pts/extra model 5-25 models
0-3 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Seekers 3 4 3 4 4 1 2 1 10 Infantry
Coursier Noir 9 3 0 3 3 1 4 1 5 Monstrous Beast

Options

4 pts/mod.

(0-15 Models per Unit)

2 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
Clans' Thunder
Clans' Thunder

Forge Wardens

280 pts + 28 pts/extra model 10-20 models
0-30 Models/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Forge Wardens 3 5 3 4 4 1 2 1 9 Infantry

Command Group Options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Engines of War
Engines of War

Field Artillery - Cannon

270 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Catapult

220 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
100 pts
Engines of War

Field Artillery - Dwarf Ballista

120 pts single model
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
20 pts
Engines of War

Field Artillery - Flame Cannon

130 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Organ Gun

280 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
45 pts