Bastiones Enanos (v2021 beta 2)
Weapon Rune
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).
Rune of Penetration
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with one or more Rune of Penetrating gain +3 Armour Penetration.
Rune of Smashing
max 1 per Army (Foot only.) (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.
Rune of Might
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.
Rune of Precision
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)The wielder of a weapon engraved with this Rune gains Lightning Reflexes.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)A weapon engraved with this Rune follows the rules for Great Weapons (this does not prevent the weapon from being engraved with additional Runes).
Rune of Quickening
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility when using it.
Rune of Fury
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value when using it.
Rune of Lightning
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit additionally suffers D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.
Rune of Returning
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile:
Range 8", Shots 1, Str as user, AP as user, Quick to Fire, Accurate, Reload!.
Shooting Attacks with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).
Rune of Fire
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)At the start of any Phase or Round of Combat, this Rune may be activated. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the Phase.
Armour Rune
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.
Rune of Retribution
max 1 per Army (Enchantment: Suit of Armour)Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration
of the saved attack against the model that caused the wound, before any casualties are removed, distributed onto the model’s Health Pool. This is considered a Special Attack.
Rune of Steel
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with this Rune must reroll failed Armour Saves.
Rune of Iron
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with
● A single Rune of Iron gains +1 Armour.
● Two or more Runes of Iron gains +2 Armour.
Rune of the Forge
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).
Runic Artefacts
Rune of Denial
max 1 per Army (Dominant)Dominant.
0-1 per Army.
One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is automatically dispelled.
Rune of Harnessing
max 1 per ArmyRunic Smiths only.
Enemy models within 24" of the Runic Smith have their Channel value (the value within brackets) reduced by 1, to a minimum of 0.
Rune of Devouring
max 1 per Army (Dominant)Runic Smiths only.
One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by the Rune of Revocation and Attribute Spells are not affected.
Rune of Courage
max 1 per ArmyOne use only. May be activated at the start of any Round of Combat. For the duration of the Phase, the bearer gains Stubborn.
Rune of Dragon's Breath
max 3 per ArmyThe bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
A single friendly Rune of Dragon’s Breath may be used per Round of Combat.
Rune of Grounding
max 1 per ArmyRunic Smiths only.
0-1 per Army.
One use only. May be activated at the start of any Melee Phase. All spells with Duration: One Turn that affect any of the following units come to an end:
● The bearer’s unit
● Enemy units in base contact with the bearer
Rune of Readiness
max 1 per ArmyOne use only. May be activated at the end of the Charge Phase, directly after all Charge Moves have been resolved. If the bearer's unit was successfully charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Storms
max 2 per Army0-2 per Army.
One use only. Effects last one Player Turn. May be activated at the start of the opponent’s Player Turn.
Choose a single enemy unit within 24” of the bearer.
The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Fly Movement) are halved, rounding fractions up.
Rune of Shielding
max 1 per ArmyThe bearer gains Aegis (+1, max 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.
Rune of Mastery
max 1 per ArmyOne use only. May be activated just before casting a Bound Spell. The bearer adds (+2/+2) to the Power Level of this Bound Spell for this casting attempt.
Rune of Mining
max 1 per ArmyAfter Determining Deployment Zones (at the end of step 6 of the The Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long a the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.
Rune of Kinship
max 1 per ArmyCannot be taken by model on War Throne
The bearer gains Scout and Ambush.
Magic Standard
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may beactivated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrels and Wildhornsin the bearer’s unit gain +1 Strength and +1 Armour Penetration.
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer’s unit is targeted by an Order, it mayimmediately give an Order to a single Support Unit within 8″ of the bearer’s unit.
Household Standard
max 1 per ArmyIf the General is part of the bearer’s unit, its Commanding Presence range isincreased by 6″.
Marksman’s Pennant
max 1 per ArmyThe bearer’s unit does not suffer the −1 to-hit modifier for Stand andShoot Charge Reactions.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Lightning Rod
max 1 per ArmyBattle Standard Bearer and Vermin Guard only.One use only. May be activated at thestart of the opponent’s Player Turn. During this Player Turn, all friendly units gain Hard Target (1), and noFlying Movement may be performed.
Banner of the Endless Swarm
max 3 per ArmyRats-at-Arms only.If a unit with one or more Banners of the EndlessSwarm has more Full Ranks than each of the enemy units Engaged in the same Combat, it gains Fight in ExtraRank. If the unit has more than twice the number of Full Ranks than each of the enemy units Engaged in thesame Combat, it gains an additional instance of Fight in Extra Rank. Check how many Full Ranks the units have andapply the effects at the start of each Initiative Step.
Aquila of Ruin
max 1 per ArmyIf the bearer’s unit consists entirely of Infantry models, the maximumof its Rank Bonus is increased by +2, which cannot be increased by any other means (this means the unit can add upto +5 for Full Ranks to its Combat Score).
Banner of the Gyengget
max 1 per ArmyIn the First Roundof Combat, natural to-hit, to-wound, and Armour Save rolls of ‘1’ from the bearer’s unit must be rerolled,including Special Attacks.
Pennant of the Great Grass Sky
max 1 per ArmyThe bearer’s unit gains Swiftstride.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Fear and automatically passes Panic Tests causedby Terror.
Totem of Mixoatl
max 1 per ArmyCannot be taken by units that count towards Core.The bearer’s unit gainsHard Target (1).One use only. May be activated at the start of a Round of Combat. Until the end of the Round of Combat, enemy unitsin base contact with the bearer’s unit suffer −3 Offensive Skill.
Tree Frog Banner
max 1 per Army*The following model parts are considered Skinks: Skink Captains, Skink Priests, Skink Braves, Skink Hunters, Chameleons, Pteradon Sentries - Rider only, Rhamphodon Riders - Rider only, Taurosaur - Crew only, Stygiosaur Skink Rider only, Thyroscutus Crew only.Close Combat Attacks from Skink* model parts in the bearer’s unit becomePoison Attacks.*The following model parts are considered Skinks:Skink Captains, Skink Priests, Skink Braves, Skink Hunters, Chameleons, Pteradon Sentries – Rider only, RhamphodonRiders – Rider only, Taurosaur – Crew only, Stygiosaur – Skink Rider only, Thyroscutus – Crew only.
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (+1, max. 4+, against Ranged Attacks). Inaddition, enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by thebearer’s unit.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards Core.The bearer gains Fear.
Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.
Banner of the Last Charge
max 1 per ArmyR&F Cavalry models in the bearer’s unit gainImpact Hits (X), where X is equal to the number of Full Ranks in the unit. These Impact Hits are resolved withStrength 4 and Armour Penetration 1.
Banner of the Green Knight
max 2 per ArmyOne use only. May be activated during theowner’s Movement Phase. The bearer’s unit gains +2″ March Rate, Ghost Step, and loses Scoring. All friendlyunits are treated as Impassable Terrain. The effects last until the start of the next Player Turn.
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, thebearer gains Underground Ambush. If taken by a R&F model, the bearer’s unit gains Underground Ambushand additional models cannot be added to the unit during Army List creation. Standard Height models using thisbanner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) andcannot make a Reform (or a Swift Reform) during this Player Turn.Units with Underground Ambush also count towards Entombed.
Rending Banner
max 3 per ArmyOne use onlyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per Army+1 Advance Rate and +2 March RateA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe units gains Strider .The bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Green Tide
max 3 per Army0-3 Banners per Army.
The bearer's unit gains Fight in Extra Rank.
Mikinok's Totem
max 1 per ArmyAt the start of each Round of Combat, choose one of the following:
● a Special Item* carried by a Character or Champion in a single enemy unit in base contact with the bearer's unit.
● a Special Item* carried by a single model unit in base contact with the bearer's unit.
● a Banner Enchantment carried by a Standard Bearer in a single enemy unit in base contact with the bearer's unit.
The effects of this Special Item* are ignored during this Round of Combat.
*or, when fighting a Dwarven Holds army, a combination of Runic Weapon Enchantments, Runic Armour Enchantments, or Runic Artefacts
Icon of the Infinite
max 2 per ArmyCannot be taken by units that count towards Core. 0–2 per Army.The bearer can castHellfire (Hereditary Spell) as a Bound Spell with Power Level (4/8).
Zealots’ Banner
max 3 per ArmyThe maximum number of Supporting Attacks that models in the second rank ofthe bearer’s unit can perform is increased by 1.
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). After determining DeploymentZones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature thatbecomes Ruins. The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Banner of Silent Mist
max 2 per Army0-2 per Army.
The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.
Banner of Deception
max 1 per ArmyAt the end of step 4 of the Deployment Phase Sequence (before deploying Scouts), the owner player may remove the bearer's unit from the Battlefield and deploy it again elsewhere (any Characters joined to the unit must remain in the unit; this does not affect the number of Undeployed Units for calculating the starting roll-off bonus).
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge(Distracting).
Runic Standard of Shielding
max 1 per Army(Battle Standard Bearer, Deep Watch, and King's Guard only.)(Battle Standard Bearer, Deep Watch, and King's Guard only.)
All friendly units within 6" of the bearer gain Aegis (5+) against Shooting Attacks.
Runic Standard of Dismay
max 1 per ArmyUnits charging the bearer's unit suffer -2" Advance Rate for their Charge Range roll.
Runic Standard of Swiftness
max 1 per ArmyThe bearer's unit gains Vanguard.
Runic Standard of the Hold
max 3 per Army0-3 per Army.
A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.
Runic Standard of the Anvil
max 3 per ArmyFriendly units charging enemy units Engaged in Combat with the bearer's unit must reroll Failed Charge Range rolls.
Runic Standard of Wisdom
max 3 per ArmyThe bearer may choose a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range: Caster's Unit.
Navigator’s Banner
max 1 per ArmyR&F models in the bearer’s unit gain Distracting in the FirstRound of Combat against attacks from enemies Engaged in the bearer’s unit’s Front Facing.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards Core.In the opponent’sMagic Phase, during Siphon the Veil before converting Veil Tokens into Magic Dice, remove one Veil Token from theopponent’s Veil Token pool and add one Veil Token to your Veil Token pool.
War Banner of Ryma
max 2 per ArmyR&F model parts without Harnessed in a unit with one or moreWar Banners of Ryma gain Devastating Charge (+1 Str). In addition, all Infantry models in the unit gainDevastating Charge (+1″ Adv).
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush.
If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation.
A unit with Underground Ambush additionally counts towards Entombed.
Estándarte de Batalla Mirumoto
max 1 per ArmyNo puede ser elegido por Unidades Básicas. Sólo modelos con Camino del Guerrero.Los modelosdentro de la unidad del portador, mejoran su Kenjutsu, y causan un impacto adicional por cada 2 impactos (en vez de 3).
Raven Banner
max 1 per ArmyThe bearer’s unit gains Battle Focus, Fearless, and Frenzy.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit gains Quick to Fire until the end of the Player Turn.
Pennant of the Gold Cattle Skull
max 1 per ArmyThe unit gets +1 to its Rally test. If wielded by the Battle Standard Bearer, all units within range of Rally Around the Flag get +1 to their Rally tests.
Shepherds lead immense herds without ever losing any animal.
Animal Totem
max 1 per ArmyBattle Standard Bearer only. The model gains Rally Around the Flag, applicable to friendly units of Spirit Animals and Living Legend associated with his own Ancestor Spirit.
Animals recognize totems showing their Animal Spirit.
Banner of the Gyengget
max 1 per ArmyIn the First Round of Combat, natural to-hit, towound, and Armour Save rolls of ‘1’ from all model parts in the bearer’s unit must be rerolled, including Special Attacks.
Pennant of the Great Grass Sky
max 1 per ArmyThe bearer's unit gains Swiftstride.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Fear and automatically passes Panic Tests caused by Terror.
Navigator's Banner
max 1 per ArmyR&F models in the bearer's unit gain Distracting in the first Round of Combat against attacks from enemies Engaged in the bearer's unit's Front Facing.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards Core.In the opponent's Magic Phase, during Siphon the Veil before converting Veil Tokens into Magic Dice, remove one Veil Token from the opponent's Veil Token pool and add one Veil Token to your Veil Token pool.
War Banner of Ryma
max 2 per ArmyR&F model parts without Harnessed in a unit with one or more War Banners of Ryma gain Devastating Charge (+1 Str). In addition, all Infantry models in the unit gain Devastating Charge (+1 Adv).
Banner of the Sudden Blizzard
max 1 per ArmyThe bearer's unit gains Hard Target.
One use only.
May be activated at the start of a Round of Combat. The bearer's unit gains Distracting until it is No Longer Engaged in Combat.
Winged Pennant
max 2 per ArmyPancerni or Winged Hussars only.
The bearer's unit gains Hard Target after the March Move. This effect lasts until the unit's next Movement Phase.
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush.
If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation.
A unit with Underground Ambush additionally counts towards Entombed.
Wasteland Torch
max 2 per ArmyThe bearer’s unit gains Strider (Ruins). After determining DeploymentZones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature thatbecomes Ruins. The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Royal Standard
max 1 per ArmyCannot be taken by core units.
The bearer’s unit gains +2 Def against enemies engaged to the front, but friendly models engaged in duels do not benefit.
Weeping Icon
max 1 per ArmyMay only be taken by the Battle Standard Bearer.
The character may join a unit of Flagellants and gains Fearless and Unbreakable while in such a unit. While a unit of Flagellents, said unit gains +1 Def and +1 Off.
Pennant of the Stalwart Advance
max 2 per ArmyThe bearer’s unit gains +1 Armour against Ranged Attacks.
Their Master’s Banner
max 1 per ArmyVassal Levies and Vassal Cavalry onlyApply the following effects while the bearer’s unit is within 6″ of one or more models with Infernal Brand
• Models in the bearer’s unit without Infernal Brand gain Battle Focus.
• If the bearer’s unit is composed entirely of models without Infernal Brand, it may reroll failed Charge Range rolls in the Charge Phase.
Icon of Ashuruk
max 1 per ArmyCannot be taken by Vassal Cavalry or units that count towards Core.
Eye of the Gorgon
max 1 per ArmyThe bearer gains Petrifying Stare (seeGorgons unit). Enemy units in base contact with the bearer must reroll successful Discipline Tests.
Executioner’s Icon
max 1 per ArmyThe bearer and R&F model parts with Ruthless Efficiency in the bearer’s unitgain Artistry of Death and lose Ruthless Efficiency.
Caedhren’s Pennon
max 1 per ArmyInfantry models in the bearer’s unit gain Scent of Blood and Swiftstride.
Predator Pennant
max 1 per ArmyThe bearer’s unit gains Devastating Charge (Distracting).
Green Tide
max 3 per ArmyThe bearer’s unit gains Fight in ExtraRank.
Banner of the Last Storm
max 1 per ArmyCannot be taken by models that count towards Core.
Parts of Terrain Features (including Open Terrain) that are within 18″ of the bearer’s model are Dangerous Terrain (2) for models making a Flying Movement
Bell of the Deep Roads
max 1 per ArmyThe bearer’s unit may start the game in Tunnel Reserve. Ambush rolls of the bearer’s unit may be rerolled. This overrides the restriction of Special Items not working while their bearer is off the board.
If the unit passes an Ambush roll, all subsequent failed Ambush rolls for Tunnel Reserve during this Player Turn may be rerolled. Any unit that passes its Ambush roll due to this reroll must enter the Battlefield from the same Tunnel Marker as the bearer’s unit. If this is not possible, the unit cannot enter the Battlefield during this Player Turn. Roll again in the next friendly Player Turn.
Sacred Aquila
max 1 per ArmyThe bearer and R&F models in the bearer’s unit gain Battle Focus. Additionally, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.
Banner of the Twice-Branded
max 1 per ArmyThe bearer’s unit does not suffer the −1 to-hit modifier for Stand and Shoot Charge Reactions. In addition, at the end of the Charge Phase, immediately after all Charge Moves have been resolved, the bearer’s unit may perform a Combat Reform (following the
normal rules for Combat Reforms) if all of the following conditions are met:
• The bearer’s unit consists entirely of Infantry models and/or Gunnery Teams.
• The bearer’s unit performed a Stand and Shoot Charge Reaction during this phase.
• The bearer’s unit was successfully Charged during this phase.
Encantamiento de estandarte
Runic Standard of Shielding
max 1 per Army(Battle Standard Bearer, Deep Watch, and King's Guard only.)
All friendly units within 6" of the bearer gain Aegis (5+) against Shooting Attacks.
Runic Standard of Dismay
max 1 per ArmyUnits charging the bearer's unit suffer -2" Advance Rate for their Charge Range roll.
Runic Standard of Swiftness
max 1 per ArmyThe bearer's unit gains Vanguard.
Runic Standard of the Hold
max 3 per Army0-3 per Army.
A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.
Runic Standard of the Anvil
max 3 per ArmyFriendly units charging enemy units Engaged in Combat with the bearer's unit must reroll Failed Charge Range rolls.
Runic Standard of Wisdom
max 3 per ArmyThe bearer may choose a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range: Caster's Unit.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit gains Quick to Fire until the end of the Player Turn.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Organización del Ejército
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Personajes
(40% Max)
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Básicas
(25% Min)
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Especiales
(No Limit)

Clans' Thunder
(35% Max)

Engines of War
(20% Max)
King
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 10 |
|
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 7 | 5 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| King | 4 | 7 | 4 | 1 | 4 |
Thane
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
|
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 6 | 5 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Thane | 3 | 6 | 4 | 1 | 3 |
Dragon Seeker
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 10 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 7 | 5 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Dragon Seeker | 5 | 7 | 5 | 2 | 5 |
Runic Smith
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Runic Smith | 2 | 5 | 4 | 1 | 3 |
Engineer
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 2 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Engineer | 2 | 5 | 4 | 1 | 3 |
Anvil of Power
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Anvil Guards | 3 | 5 | 4 | 1 | 2 |
Mount Shield Bearers
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | C |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 4 | C | C | C+2 |
|
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Shield Bearers | 2 | 5 | 4 | 1 | 2 |
Mount War Throne
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | C |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 6 | C | C | C+2 |
|
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| War Throne | 4 | 5 | 4 | 1 | 2 |
Clan Warriors
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Clan Warriors | 1 | 4 | 3 | 0 | 2 |
Greybeards
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Greybeards | 1 | 5 | 4 | 1 | 2 |
Clan Marksmen
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Clan Marksmen | 1 | 4 | 3 | 0 | 2 |
Deep Watch
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Deep Watch | 1 | 5 | 4 | 1 | 2 |
King's Guard
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| King's Guard | 2 | 5 | 4 | 1 | 2 |
Miners
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Miners | 1 | 4 | 4 | 1 | 2 |
Rangers
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Rangers | 1 | 4 | 3 | 0 | 2 |
Seekers
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 10 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Seekers | 1 | 4 | 4 | 1 | 2 |
Vengeance Seeker
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 10 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Vengeance Seeker | 3D3 | 5 | 4 | 1 | 2 |
Hold Guardians
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 5" | 10" | 10 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 1 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Hold Guardians | 3 | 4 | 5 | 2 | 2 |
Grudge Buster
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 1" | 1" | 9 | ||||
| fly | 8" | 8" |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 4 | 5 | 4 |
|
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew (2) | 2 | 4 | 4 | 1 | 2 |
|
| Chassis | 5 | 2 | 2 |
Forge Wardens
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 9" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 1 | 5 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Forge Wardens | 1 | 4 | 4 | 1 | 2 |
Attack Copter
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 1" | 2" | 9 | ||||
| fly | 8" | 16" |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 3 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Attack Copter | 2 | 4 | 4 | 1 | 2 |
Steam Copters
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 1" | 2" | 9 | ||||
| fly | 8" | 16" |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 3 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Steam Copter | 2 | 4 | 4 | 1 | 2 |
Field Artillery
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew | 3 | 4 | 3 | 0 | 2 |
Dwarf Ballista
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew | 1 | 4 | 3 | 0 | 2 |
Flame Cannon
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew | 1 | 4 | 3 | 0 | 2 |
Flame Cannon Rune Crafted
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew | 1 | 4 | 3 | 0 | 2 |
Catapult
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew | 1 | 4 | 3 | 0 | 2 |
Cannon
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew | 1 | 4 | 3 | 0 | 2 |
Organ Gun
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 3" | 3" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 0 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Crew (3) | 1 | 4 | 3 | 0 | 2 |
Giant Dwarf
Supplement Giant
| Global | Ava | Mar | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 5" | 15" | 9 |
| Defensive | PV | Def | Res | Arm | ||
|---|---|---|---|---|---|---|
| 6 | 3 | 5 | 1 |
| Offensive | Ata | Ofe | Fue | PA | Agi | |
|---|---|---|---|---|---|---|
| Giant Dwarf | 5 | 3 | 5 | 2 | 3 |