Roccaforti dei Nani

Roccaforti dei Nani (V3 Hotfix 2)

Runic Artefacts

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Board Edge), Scout, and Vanguard.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 99 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. The Casting Roll for this Bound Spell gains +1.

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Runic Weapon Enchantments

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Runic Armour Enchantments

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Magic Standard

Mirumoto′s Battle Standard

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.

Banner of The Seven Winds

max 1 per Army

All models in the bearer's unit lose Scoring and gain Light Troop[/].

Copper's Blessing

max 1 per Army

Cannot be taken by units that count towards CoreFriendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.

Truthsayer's Banner

max 1 per Army

The unit gains Maximised (Discipline Tests).

Leopard's Standard

max 1 per Army

All models in the bearer's unit gain Fearless.

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Banner Of The War Crow

max 1 per Army

While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Caedhren's Pennon

max 1 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standard of the Hold are considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Shielding

max 1 per Army

Cannot be taken by units that count towards Core.The bearer’s unit gains Aegis (5+, against Ranged Attacks).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Banner of Shamut

max 1 per Army

Non acquistabile da unità che contano come BaseModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Stendardo del Secondo Marchio

max 3 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Pennant of the Great Grass Sky

max 1 per Army

One use only. May be activated when Declaring a Charge. The bearer’s unit gains Swiftstride with Duration One Turn.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Player Turn. Until the end of the Player Turn, the bearer’s unit gains Fearless and Unstable.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Banner of Deception

max 1 per Army

Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush (within 1.5″ of a friendly Tunnel Marker).

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Predator Pennant

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Devastating Charge (Distracting).

Baited Banner

max 1 per Army

Standard Height models onlyModel parts with Harnessed in the bearer’s unit gain Hatred.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Black Flag

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Fear, and while in base contact with the bearer's unit, enemy units gain Maximised (Fear Tests). In addition, friendly units Engaged in the same Combat as the bearer's unit must reroll natural to-wound rolls of '1'.

Banner of Tides

max 2 per Army

Infantry models onlyThe bearer's unit gains Feigned Flight.

Martyr’s Shroud

max 1 per Army

R&F models with Cult of Errahman in the bearer’s unit gain Fortitude (6+).

Eye Of Errahman

max 1 per Army

The bearer and R&F models in the bearer’s unit gain Battle Focus. In addition, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step.
This is considered a Special Attack.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of The War Crow

max 1 per Army

While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Caedhren's Pennon

max 1 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Deception

max 1 per Army

Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Non acquistabile da unità che contano come BaseModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Stendardo del Secondo Marchio

max 3 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Stendardo del Secondo Marchio

max 3 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Shamut

max 1 per Army

Non acquistabile da unità che contano come BaseModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Distortion Emblem

max 1 per Army

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Distortion Emblem

max 1 per Army

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Blood

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Non acquistabile da unità che contano come BaseModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner oif Speed

max 1 per Army

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Stendardo del Secondo Marchio

max 3 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Banner of Urlain

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Distortion Emblem

max 1 per Army

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Banner of Shamut

max 1 per Army

Non acquistabile da unità che contano come BaseModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Banner oif Speed

max 1 per Army

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Distortion Emblem

max 1 per Army

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Stendardo del Secondo Marchio

max 3 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Stendardo del Secondo Marchio

max 3 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner oif Speed

max 1 per Army

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Banner oif Speed

max 1 per Army

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Obelisco della Collaborazione

max 3 per Army

L'unità del portatore ottiene Branco Predatorio.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Banner oif Speed

max 1 per Army

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Banner of Shamut

max 1 per Army

Non acquistabile da unità che contano come BaseModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Leadership Skills

Battleline Hero

max 1 per Army

General onlyThe range of the model’s Commanding Presence is increased to 18″.

Trusted Adviser

max 1 per Army

When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.

Arcane Volcanist

max 1 per Army

Wizard onlyWhenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.

Curse Of Lycanthropy

max 1 per Army

Wizard Height 0–3 onlyOne use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.

Innovative Leader

max 1 per Army

General onlyAn army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.

Incantamento dello stendardo

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standard of the Hold are considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Shielding

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks).

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Clans’ Thunder

Clans’ Thunder

(35% Max)

Engines of War

Engines of War

(20% Max)

Characters
Characters

Re

210pts
single model Rarità: Common
Max 600 pts
Increment When War Throne to 100
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 10
Defensive PF Dif Res Arm
3 7 5 3
Offensive Att Off For PA Agi
Re 4 7 4 1 4

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Magic Options

40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts

Runic Artefacts

90 pts
60 pts
40 pts
35 pts
30 pts
30 pts
15 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
50 pts

Options

up to 250 pts
20 pts
5 pts
5 pts
5 pts
10 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry

(foot only)

free
90 pts
170 pts
Characters

Thane

90pts
single model Rarità: Common
Max 6 Units by Army
Max 600 pts
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
3 6 5 3
Offensive Att Off For PA Agi
Thane 3 6 4 1 3

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Runic Artefacts

90 pts
Max Rune of Denial by Parent Max 1 entry
Max Rune of Denial by Roster Max 1 entry
Set When Max Rune of Denial AtLeast 8000 to 2
Set When Max Rune of Denial AtMost 3000 to 1
Set When Max Rune of Denial AtLeast 8000 to 2
Set When Max Rune of Denial AtMost 3000 to 1
60 pts
Max Rune of Dragon's Breath by Roster Max 2 entry
Max Rune of Dragon's Breath by Parent Max 1 entry
Set When Max Rune of Dragon's Breath AtLeast 8000 to 6
Set When Max Rune of Dragon's Breath AtMost 3000 to 2
Set When Max Rune of Dragon's Breath AtMost 3000 to 1
Set When Max Rune of Dragon's Breath AtLeast 8000 to 4
40 pts
Max Rune of Harnessing by Roster Max 1 entry
Max Rune of Harnessing by Parent Max 1 entry
Set When Max Rune of Harnessing AtMost 3000 to 1
Set When Max Rune of Harnessing AtLeast 8000 to 2
Set When Max Rune of Harnessing AtMost 3000 to 1
Set When Max Rune of Harnessing AtLeast 8000 to 2
35 pts
Max Rune of the Courage by Roster Max 99 entry
Set When Max Rune of the Courage AtMost 3000 to 50
Set When Max Rune of the Courage AtLeast 8000 to 2
Set When Max Rune of the Courage AtMost 3000 to 1
Set When Max Rune of the Courage AtLeast 8000 to 198
30 pts
Max Rune of Readiness by Roster Max 99 entry
Set When Max Rune of Readiness AtMost 3000 to 50
Set When Max Rune of Readiness AtLeast 8000 to 198
Set When Max Rune of Readiness AtMost 3000 to 1
Set When Max Rune of Readiness AtLeast 8000 to 2
30 pts
Max Rune of Shielding by Roster Max 99 entry
Set When Max Rune of Shielding AtMost 3000 to 1
Set When Max Rune of Shielding AtMost 3000 to 50
Set When Max Rune of Shielding AtLeast 8000 to 2
Set When Max Rune of Shielding AtLeast 8000 to 198
15 pts
Max Rune of Storms by Roster Max 2 entry
Set When Max Rune of Storms AtLeast 8000 to 4
Set When Max Rune of Storms AtMost 3000 to 1
Set When Max Rune of Storms AtLeast 8000 to 4
Set When Max Rune of Storms AtMost 3000 to 1
15 pts
Max Rune of Mastery by Roster Max 99 entry
Set When Max Rune of Mastery AtLeast 8000 to 198
Set When Max Rune of Mastery AtMost 3000 to 1
Set When Max Rune of Mastery AtLeast 8000 to 2
Set When Max Rune of Mastery AtMost 3000 to 50
10 pts
Max Rune of Mining by Roster Max 99 entry
Set When Max Rune of Mining AtMost 3000 to 1
Set When Max Rune of Mining AtMost 3000 to 50
Set When Max Rune of Mining AtLeast 8000 to 2
Set When Max Rune of Mining AtLeast 8000 to 198

Command group options

free
free
Max one General by Army Max 1 entry
5 pts

(0-1 per esercito)

50 pts
Max ItemByArmy Max 1

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-1 per esercito)

40 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito, 0-1 per esercito)

35 pts
Max ItemByArmy Max 1

(0-2 per esercito)

35 pts
Max ItemByArmy Max 2

(0-2 per esercito)

30 pts
Max ItemByArmy Max 2

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-2 per esercito)

20 pts
Max ItemByArmy Max 2

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-2 per esercito)

10 pts
Max ItemByArmy Max 2

Magic Options

40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts

Options

up to 150 pts
20 pts
5 pts
5 pts
5 pts
5 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry

(foot only)

free
90 pts
Characters

Fabbro Runico

135pts
single model Rarità: Common
Max 3 Units by Army
Max 600 pts
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
3 4 5 3
Offensive Att Off For PA Agi
Fabbro Runico 2 4 4 1 2

Enchantment options

55 pts
40 pts
25 pts
15 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
45 pts

Runic Artefacts

90 pts
65 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
15 pts
15 pts
10 pts

Magic Options

30 pts
30 pts
30 pts
30 pts
30 pts
30 pts

Options

up to 200 pts
20 pts
5 pts
Characters Engines of War

Ingegnere

120pts
single model Rarità: Common
Max 600 pts
Max 2 Units by Army
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
3 4 5 3
Offensive Att Off For PA Agi
Ingegnere 2 5 4 1 3

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts

Runic Artefacts

90 pts
60 pts
40 pts
35 pts
30 pts
30 pts
15 pts
15 pts
10 pts

Magic Options

25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts

Options

up to 100 pts
15 pts
5 pts
5 pts
5 pts
20 pts
30 pts
5 pts
Characters

Squartadraghi

190pts
single model Rarità: Common
Max 600 pts
Max 3 Units by Army
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 10
Defensive PF Dif Res Arm
3 7 5 0
Offensive Att Off For PA Agi
Squartadraghi 5 7 5 2 5

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Options

70 pts
85 pts
up to 150 pts
Characters

Mount Trono da Guerra

single model Rarità: Common
Max 2 Units by Army
Height:Standard
Base:40x60
Global Mar Ava Dis Model Rules
4" 3" C
Defensive PF Dif Res Arm
6 C C C+2
Offensive Att Off For PA Agi
Trono da Guerra(4) 1 5 4 1 2
Core
Core

Guerrieri del Clan

200pts + 12 pts/extra model
15-35 models Rarità: Common
Max 35
Min 15
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 2
Offensive Att Off For PA Agi
Guerriero del Clan 1 4 3 0 2

Command group options

15 pts
5 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

Options

(0-25 Modelli per esercito, 0-1 per esercito)

2 pts/mod.
Max Models by army Max 25 entry
Max ItemByArmy Max 1 entry
2 pts/mod.
1 pts/mod.
free
1 pts/mod.
2 pts/mod.
Core

Barbegrigie

180pts + 16 pts/extra model
10-25 models Rarità: Common
Max 25
Min 10
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 2
Offensive Att Off For PA Agi
Barbagrigia 1 4 4 1 2

Command group options

15 pts
5 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

Options

(0-15 Modelli per esercito, 0-1 per esercito)

2 pts/mod.
Max Models by army Max 15 entry
Max ItemByArmy Max 1
2 pts/mod.
3 pts/mod.
1 pts/mod.
Core Clans’ Thunder

Tiratori del Clan

190pts + 15 pts/extra model
10-20 models Rarità: Common
Max 4 Units by Army (Army Organisation)
Max 20
Min 10
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 2
Offensive Att Off For PA Agi
Tiratore del Clan 1 4 3 0 2

Command group options

15 pts
5 pts
no limit

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-1 per esercito)

40 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-2 per esercito)

35 pts
Max ItemByArmy Max 2

(0-2 per esercito)

30 pts
Max ItemByArmy Max 2

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-2 per esercito)

20 pts
Max ItemByArmy Max 2

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-2 per esercito)

10 pts
Max ItemByArmy Max 2

Options

2 pts/mod.
free
1 pts/mod.
3 pts/mod.
Special
Special

Guardia del Re

300pts + 15 pts/extra model
15-25 models Rarità: Common
Max 5 Units by Army (Army Organisation)
Max 25
Min 15
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 5 4 3
Offensive Att Off For PA Agi
Guardia del Re 2 5 4 1 2

Command group options

15 pts
15 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito, 0-1 per esercito)

35 pts
Max ItemByArmy Max 1

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Special

Sentinelle delle Profondità

220pts + 18 pts/extra model
15-25 models Rarità: Common
Max 25
Min 15
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 5 4 3
Offensive Att Off For PA Agi
Sentinella delle Irofondità 1 5 4 1 2

Command group options

15 pts
15 pts
no limit

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito, 0-1 per esercito)

35 pts
Max ItemByArmy Max 1

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Special

Squartatori

165pts + 20 pts/extra model
8-25 models Rarità: Common
Max 3 Units by Army
Max 3 Units by Army
Max 25
Min 8
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Squartatore 1 4 4 1 2

Command group options

15 pts
15 pts

Options

3 pts/mod.
Special

Squartatori

170pts + 22 pts/extra model
8-15 models Rarità: Common
Max 1 Units by Army
Max 15
Min 8
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Squartatore 1 4 4 1 2

Command group options

15 pts
15 pts

Options

3 pts/mod.
Special

Squartatore Vendicativo

120pts
single model Rarità: Common
Max 2 Units by Army
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
3 5 4 0
Offensive Att Off For PA Agi
Squartatore Vendicativo 3D3 5 4 1 2
Special

Guardiani della Roccaforte

250pts + 90 pts/extra model
3-6 models Rarità: Common
Max 2 Units by Army (Army Organisation)
Max 6
Min 3
Height:Large
Base:40x40
Global Mar Ava Dis Model Rules
5" 5" 10
Defensive PF Dif Res Arm
3 4 5 4
Offensive Att Off For PA Agi
Guardiano della Roccaforte 3 4 5 2 1
Guardiano della Roccaforte:

Command group options

15 pts
15 pts
no limit

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

35 pts
Max ItemByArmy Max 1

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Special

Minatori

175pts + 11 pts/extra model
10-20 models Rarità: Common
Max 2 Units by Army
Max 20
Min 10
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 2
Offensive Att Off For PA Agi
Minatore 1 4 4 1 2

Command group options

15 pts
15 pts

Options

free
1 pts/mod.
1 pts/mod.
3 pts/mod.
4 pts/mod.
Special

Anvil of Power

180pts
single model Rarità: Common
Max 1 Units by Army
Height:Standard
Base:60
Global Mar Ava Dis Model Rules
0" 0" 9
Defensive PF Dif Res Arm
5 1 4 3
Offensive Att Off For PA Agi
Anvil Guard(3) 1 5 4 1 2
Special

Ranger

150pts + 11 pts/extra model
10-20 models Rarità: Common
Max 2 Units by Army
Max 20
Min 10
Set When Active if Crag Warden(213568) is selected to 0
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 2
Offensive Att Off For PA Agi
Ranger 1 4 3 0 2

Command group options

15 pts
15 pts

Options

(0-15 Modelli per unità)

1 pts/mod.
2 pts/mod.
free
6 pts/mod.
free
1 pts/mod.
Clans’ Thunder
Clans’ Thunder

Custodi della Forgia

200pts + 18 pts/extra model
10-16 models Rarità: Common
Max 16
Min 10
Max 30 Modelli per Esercito (Army Organisation)
Height:Standard
Base:20x20
Global Mar Ava Dis Model Rules
4" 3" 9
Defensive PF Dif Res Arm
1 4 4 3
Offensive Att Off For PA Agi
Custode della Forgia 1 4 4 1 2

Command group options

15 pts
15 pts
no limit

(0-1 per esercito, 0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

35 pts
Max ItemByArmy Max 1

(0-1 per esercito, 0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito, 0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Clans’ Thunder

Aerocotteri a Vapore

185pts + 130 pts/extra model
1-2 models Rarità: Common
Max 3 Units by Army
Max 2
Min 1
Max 5 Modelli per Esercito
Set When Active if Shrapnel Bombs(213597) is selected to 0
Height:Standard
Base:40x40
Global Mar Ava Dis Model Rules
8" 8" 9
Defensive PF Dif Res Arm
3 4 5 3
Offensive Att Off For PA Agi
Aerocottero a Vvapore 2 4 4 1 2

Options

(0-2 Unità per esercito)

free
Max Units Max 2 entry

(0-1 Modelli per unità, 0-2 Unità per esercito)

35 pts/mod.
Max Units Max 2 entry
Engines of War
Engines of War

Artiglieria da Campo

100pts
single model Rarità: Common
Height:Standard
Base:60
Global Mar Ava Dis Model Rules
4" 0" 9
Defensive PF Dif Res Arm
5 1 4 2
Offensive Att Off For PA Agi
Equipaggio 3 4 3 0 2

Options

free

(0-4 Unità per esercito)

free
Max Units Max 4 entry

(0-2 Unità per esercito)

70 pts
Max Units Max 2 entry

(0-2 Unità per esercito)

110 pts
Max Units Max 2 entry

(0-2 Unità per esercito)

145 pts
Max Units Max 2 entry

(0-2 Unità per esercito)

150 pts
Max Units Max 2 entry
15 pts
Set Hidden When If Dwarf Catapult selected on SameUnit to false
Set Hidden When If Dwarf Cannon selected on SameUnit to false
Set Hidden When If Flame Cannon selected on SameUnit to false
Set Hidden When If Organ Gun selected on SameUnit to false
Set Hidden When If Dwarf Ballista selected on SameUnit to false
Engines of War

Giant Dwarf

305pts
single model Rarità: Common
Max 2 Units by Army (Army Organisation)
Height:Large
Base:50x75
Global Mar Ava Dis Model Rules
15" 5" 9
Defensive PF Dif Res Arm
6 3 6 1
Offensive Att Off For PA Agi
Giant Dwarf 5 3 5 2 3

Options

25 pts
free
20 pts
25 pts