Hot Blood
Devastating Charge (+2~Agi).
Devastating Charge (+2~Agi).
Melee Attacks allocated by the model against an enemy unit’s Flank or Rear Facing gain +1~Str and +1~AP.
Afflict (1~Def, 1~Off)
Aegis (3+, against Flaming Attacks), Flaming Attacks (Melee \& Shooting). The model automatically fails all Regeneration Saves.
The model part’s Melee Attacks gain +1~Str and +1~AP.
For each Melee Attack where a 1 is rolled to wound, the model with suffers a hit that wounds automatically, with AP~10.
First Strike (Hatred).
Van\-guard~Mob) (3)}.
Courage Tests taken by the unit gain Minimised.
One use only. Duration: One Phase. May be activated just before the model’s unit rolls a Break Test: that Break Test is automatically failed, and the HP loss suffered from Su\-per\-nal is halved, rounding fractions down.
Model parts without Mount or Construct gain Grind Attack) (D3, Str~5, AP~2, Magical Attacks, Unmodifiable)}.
One use only. Duration: One Phase.
May be activated at the start of a friendly Charge Phase: the model gains Horror, and its Charge Range rolls are Maximised.
Hard Target (1).
The model part gains Breath Attack (Str~3, AP~2, Magical Attacks, Stand and Shoot).
+1~Att.
A unit containing gains Resolute.
+2~Arm, to a maximum of~3.
Immune (Divine Attacks).
Each Melee Attack allocated against the model that rolls a 1 to hit is instead allocated to the attacking model’s Health Pool, with Automatic Hits.
+2~Mob
At the beginning of Vanguard Units (Battle Setup, step~3.F), you may remove any unit entirely with this Manifestation from the Battlefield and Deploy them again elsewhere, following the general Deployment restrictions.
The unit or model knows (or gains) Hereditary Spell as an additional Learned Spell.
If the unit or model is not a Wizard, it instead gains Wizard Conclave (1), and knows Hereditary Spell.
+1~AP.
Lightning Attacks.
Poison Attacks (Melee \& Shooting).
After a Round of Combat in which at least one attack with Unholy Appetite has caused a HP loss, all attacks with Unholy Appetite gain Hatred until the end of the next Player Turn.
Zeal (against Height~3--5).
The first time the model with is on the winning side of a Combat, it gains +1~Str and +1~AP, with Duration: Permanent.
Enemy units in contact with the model lose Devastating Charge.
Attacks with Multiple Wounds (X) against the model reduce their X by~1 (to a minimum of~1).
Zeal (against Scoring).
Afflict (2~Agi).
During the Siphon the Veil step of your Magic Phase, gain one Magic Dice for each unit containing this Manifestation.