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Academy Training

Units with more than half of their models with Academy Training are considered Academy Trained. While within 8″ of one or more other non-Fleeing, friendly Academy Trained units, Academy Trained units:
• Gain Devastating Charge (+1″ Adv) when declaring their first Charge in any Charge Phase. The effect lasts until the end of the Charge Phase. Characters without Academy Training that Charge out of the unit are not affected.
• Count as having one additional Full Rank for the purpose of Steadfast and Disrupted if they have at least one Full Rank.

Agent of the Obsidian Thrones

Universal Rule.
Assassins ignore Cult Rivalry for the purpose of joining units, and are ignored regarding Cult Rivalry by Characters joining their unit.

Fleet Commander

The model gains Kraken's Hide. For each Character with Fleet Commander in the Army, a single unit of Corsairs may be upgraded with Vanguard.

Artistry of Death

Close Combat
The attack gains +1 to wound.

Battle Oracle

Universal Rule.
The model gains Wizard Adept, and must select spells from Divination. The bearer and models using Blades of Darag in the bearer’s unit gain Distracting.

Beast Breaker

Universal Rule.
The model gains Cannot be Stomped and Shield. At the start of each friendly Player Turn, for each unit that contains one or more models with Beast Breaker, choose another friendly unit within 8″ of that unit. Model parts with Harnessed in the chosen units gain Devastating Charge (Hatred) until the end of the next Player Turn.

Beast Master

When taking Discipline Tests, all friendly Hydras and Krakens within 12" of one or more Characters with Beast Master roll one additional D6 and remove the highest D6 rolled.
At the start of each Melee Phase, choose one friendly Hydra, Kraken, or Manticore (rider is unaffected) within 12" of the Beast Master. This model part must reroll failed to-hit rolls with its Close Combat Attacks during this phase.

Divine Blessing

Blades of Darag

Two-Handed. While using this weapon, the wielder gains +1 Attack Value, and attacks made with this weapon become Magical Attacks. For each non-Attribute Spell with duration One Turn targeting at least one model in the wielder’s unit, attacks made with this weapon gain +1 Strength, up to a maximum of +2, for as long as the spell’s effects are applied. This weapon cannot be enchanted with Weapon Enchantments.

Coastal Predator

Universal Rule.
While the centre of the model’s base is inside a Water Terrain Feature, the model gains Devastating Charge (+2″ Adv) and Hard Target (1).

Colossal Kraken

Universal Rule.
The model gains +2 HP, 2 additional Lashmasters and its base size is changed to 100×150 mm.

Corsair

Universal Rule.
The model gains Kraken’s Hide and Paired Weapons. In addition, each Charging unit with one or more models with Corsair adds +1 to its side’s Combat Score if fighting an enemy unit in the enemy’s Flank or Rear.

Professional Courtesy

The model cannot join units that contain another model from the same unit entry

Crucible of Slaughter

Universal Rule.
The model gains Not a Leader and War Platform.
In addition, during the Melee Phase, the model’s unit and enemy units in base contact with the model’s unit suffer −1 Resilience. Models with Crucible of Slaughter are not affected.
While part of an Infantry unit, Attendants gain the same Close Combat Weapons as the R&F models in the unit.
They can use Spears despite not being Infantry.

Cult General

If the General belongs to a Cult and the Army List does not include any models from any other Cult, then all Dread Legionnaires, Repeater Auxiliaries, and Corsairs gain the same Cult rules as the Army's General.

Cult Legate

Universal Rule.
Model parts with a Cult gain Killer Instinct as long as a Cult Priest on foot is joined to their unit.

Cult of Cadaron

The model gains Cult Rivalry.
Shooting Attacks made by the model part gain +1 to hit when shooting from Short Range. A m odel part with Cult of Cadaron and a Shooting Weapon loses Killer Instinct if it had it.

Cult of Nabh

The model gains Cult Rivalry.
The model part gains Hatred and loses Killer Instinct if it had it.

Cult of Olaron

The model gains Cult Rivalry.
Discipline Tests taken by Dread Princes with Cult of Olaron and their units are subject to Minimised Roll. All other models with Cult of Olaron gain +1 Discipline instead.

Cult of Yema

The model gains Cult Rivalry, Strider, +1 Advance Rate, and +2 March Rate (this also affects mounts).
The model part loses Killer Instinct if it had it.

Cult Rivalry

A model can never belong to more than one Cult. Characters belonging to a Cult cannot join units which contain any model from another Cult.

Cut one off...

Universal Rule.
For each successful Fortitude Save roll of a natural ‘6’, the model disregards another simultaneously suffered wound. If there aren’t enough simultaneously suffered wounds to disregard, the model immediately Recovers 1 Health Point instead.

Deadly Riposte

Attack Attribute – Close Combat.
For each enemy Close Combat Attack allocated towards the model for which a natural ‘1’ is rolled to hit, the Dread Prince must perform a Close Combat Attack at the same Initiative Step that must be allocated towards the model (or Health Pool) that rolled the ‘1’ to hit. If this is not possible, ignore the effect.

Death Trance

Melee.
The attack gains +1 to wound during the first Round of Combat. Close Combat Attacks from models with more than one instance of Death Trance gain +1 to wound during all Rounds of Combat instead.

Dread Mask

Universal Rule.
The model gains Devastating Charge (Distracting) and can cast Twisted Effigy (Witchcraft) as a Bound Spell with Power level (4/8). In addition, Fear Tests caused by the model and rolls for Flee Distance of enemy units that Break from Combat while in base contact with the model are subject to Maximised Roll.

Effigy of Dread

Universal Rule.
The model gains Channel (3), Fear, Fearless, Unbreakable, Blades of Darag, and its Health Points are set to 6. The model cannot declare any Charges nor perform Pursuit Moves, and its Advance Rate and March Rate. are always 0″, i.e. the model cannot perform any Advance Moves, March Moves, Magical Moves, nor Random Movement.
In addition, friendly units within 18″ of the model gain Fear. Enemy units within 18″ of the model cannot benefit from Rally Around the Flag for Fear Tests.
At the end of each friendly Magic Phase, the owner may discard up to 2 Veil Tokens from their Veil Token pool to increase the range of Effigy of Dread by +3″ for each discarded Veil Token. The effect lasts until the start of the next friendly Magic Phase.

Executionner's Blade

Draich: Melee weapon. Follow the rule for Great Weapon. In addition, attacks made with this weapon gains lethal strike and multiple wounds (2, against standard)

Extraordinary Specimen

Universal Rule.
The Manticore gains Stomp Attacks (D3), its Resilience is set to 5, and its base size is changed to 50×100 mm.

Giant See, Giant Do

Universal Rule.
The model gains Scent of Blood.

Harpooned

Attack Attribute - Shooting.
A model with Towering Presence that has lost one or more Health Points due to an attack with this Attack Attribute suffers -2” Advance Rate, -4” March Rate, and loses Fly until the end of the next Player Turn.

Hunting Bolas

The roll for Flee Distance of enemy units that Break from Combat while in base contact with one or more models with Hunting Bolas is subject to Minimised Roll.

Killer Instinct

Melee.
The Attack must reroll natural to-wound rolls of '1'.

Irresistible Will

Universal Rule.
The Casting Values of spells cast by the model are increased by +1. Dispelling rolls against non-Bound spells cast by the model suffer a −2 modifier.

Irresistible Will

Universal Rule.
The Casting Values of spells cast by the model are increased by +1. Dispelling rolls against spells cast by the model suffer a −2 modifier.

Kraken's Hide

If on foot, the wearer gains +1 Armour

Medusa Mask

Universal Rule.
The model can cast Bewitching Glare (Witchcraft) as a Bound Spell with Power level (4/8). In addition, the model counts as having 1 additional Full Rank for the purpose of Steadfast (for both himself and enemies).

Meeting of Minds

Universal Rule.
The model gains Scent of Blood and treats all friendly Beast models as Insignificant.

Monstrous Whip

Universal Rule.
Rolls for Charge Range of other friendly Gigantic models that are within 12″ of one or more models with Monstrous Whip are subject to Maximised Roll.

Petrifying Stare

Special Attack.
At Initiative Step 10, each enemy unit in base contact with the model suffers 2 hits with Armour Penetration 10 and Magical Attacks that wound on:
• 4+ for models of Standard Height
• 5+ for models of Large Height
• 6+ for models of Gigantic Height

Scent of Blood

The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1″ Adv) with the following restrictions:
• The Charged unit has at least one Health Pool that contains fewer Health Points than it did when the unit was deployed or otherwise entered the Battlefield.
• The effect ends immediately before the unit declares a new Charge.

Rage - Hydra

Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.

Ruthless Efficiency

Close Combat
The attack gains +1 to wound during the First Round of Combat.

Strike from the Shadows

Universal Rule.
The model cannot be deployed during the Deployment Phase. Instead, at the start of any Player Turn, the owner may choose an unengaged friendly Standard Infantry unit that is not Fleeing and apply the following rules:
• Remove a non-Champion R&F model from the chosen unit and deploy the Silent Assassin inside that unit.
• You cannot remove the last R&F model from a unit, and removing the model never causes a Panic Test.
• The Silent Assassin cannot voluntarily leave its unit during the Player Turn in which it was deployed.
• If the model is not deployed by the end of Game Turn 4, it counts as a casualty and cannot be deployed for the rest of the game.

Suppressing Volley

Universal Rule.
At the start of each friendly Charge Phase, each unengaged non-Shaken friendly Silexian Auxiliaries unit. with at least one Full Rank may nominate a single. unengaged enemy unit within 18″ and within Line of Sight. If so, the Silexian Auxiliaries unit cannot declare any Charges during this Charge Phase. Until the end of the Player Turn, the nominated enemy unit suffers −1 to-hit against Charging Academy Trained units. Nominating a unit from more than one Silexian Auxiliaries unit has no stacking effect.

Under the Cover of Mists

Universal Rule.
When determining Deployment Zones, in case of a tie, the player whose army contains one or more MistL eviathans may decide which player chooses their Deployment Zone instead of rolling again. Roll again if both armies contain one or more Mist Leviathans.
In addition, at the start of the owner’s first Player Turn, friendly Infantry units within 8″ of one or more Mist Leviathans may choose to set their March Rate to 14″. If so, they lose March and Shoot. The effects last until the end of the Player Turn.
When calculating Combat Scores, the Combat Score bonus of friendly Charging models within 8″ of one or more Mist Leviathan is +2 instead of +1.

War Smith

Universal Rule.
The model gains Wizard Adept, and must select spells from Alchemy. Models with Armour 4 or more in enemy units in base contact with the model must reroll successful Armour Saves against wounds caused by Blades of Darag.

Will of the Senate

Universal Rule.
Friendly units within 6″ of a non-Fleeing unit containing one or more models with Will of the Senate must reroll failed Panic Tests.

Willbreaker’s Craft

Universal Rule.
Discipline Tests taken by friendly non-Construct models with Towering Presence within 12″ of one or more models with Willbreaker’s Craft are subject to Minimised Roll.
If within 12″ of one or more models with Willbreaker’s Craft, the roll for determining the number of hits from Stomp Attacks of:
• Friendly models is subject to Maximised Roll.
• Enemy models is subject to Minimised Roll.