Magische Standards

Zwergenfesten

Aether Icon

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Banner of the Relentless Company

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Flaming Standard

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Legion Standard

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Stalker's Standard

The bearer’s unit gains Strider.

Rending Banner

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Runic Standard of Dismay

Units charging the bearer's unit suffer -2" Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

The bearer's unit gains Vanguard.

Runic Standard of the Anvil

Friendly units charging enemy units Engaged in Combat with the bearer's unit must reroll Failed Charge Range rolls.

Runic Standard of the Hold

0-3 per Army.
A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of Shielding

(Battle Standard Bearer, Deep Watch, and King's Guard only.)
All friendly units within 6" of the bearer gain Aegis (5+) against Shooting Attacks.

Runic Standard of Wisdom

The bearer may choose a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range: Caster's Unit.

Runic Standard of Steadiness

One use only. May be activated at the start of any Movement Phase. The bearer’s unit gains Quick to Fire until the end of the Player Turn.