| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Augment
Replicable
Range 18 |
Permanent | ||
The target gains +1~Def and +1~Off.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ |
Augment
Range 18 |
One Turn | ||
The target gains Divine Attacks, Magic Resistance (3).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9+ |
Augment
Range 18 |
One Turn | ||
The target gains Hatred.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Hex
Missile
Damage
Range 24 |
Instant | ||
The target suffers a number of hits equal to the number of Magic Dice on this turn’s Flux Card. Those hits are resolved with Str~4, AP~2, and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10+ |
Augment
Range 18 |
One Turn | ||
The target’s side gains a bonus to its Static Combat Score equal to the Game Turn number.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Hex
Missile
Damage
Range 24 |
Permanent* | ||
Mark a Health Pool in the target unit, which has to be Rank-and-File if possible. Place one “Doom” Token on the marked Health Pool, and one at the start of each friendly Magic Phase.
At the end of any friendly Magic Phase, if the target is Unengaged, the Caster may end the spell. If so, remove all corresponding Doom Tokens: for each removed token, the marked Health Pool suffers 3~hits with Str~6, AP~2, and Magical Attacks.
%