If this spell targets a friendly unit, the target gains +1 Movement. If this spell targets an enemy unit, the target suffers -1 Movement, to minimum of 3. A unit cannot be affected by this spell more than twice in the same Magic Phase.
(1) Deceptive Glamour
5+[8+]
18"[36"]
Hex
Last one Turn
The target suffers a -1 modifier to hit.
(2) Raven's Wing
6+[9+]
18"
Augment
Instant
The target may perform a 6"[10"] Flying Magical Move. Both before and after making this move the target is allowed to Reform, which does not prevent the target from Shooting.
(3) Twisted Effigy
7+[10+]
36"[24"]
Hex
Last one Turn
All Shooting Attacks made by the target [and all Spells cast by the target] have their Range halved.
(4) Will-o'-the-Wisp
8+
18"
Universal
Last one Turn
The target gains Random Movement (2D6).
(5) Bewitching Glare
8+
24"
Hex
Remains in play
The target gains Stupidity. For each Character in the unit, the target suffers -1 Leadership.
(6) The Wheel Turns
9+[11+]
24"
|Hex|, [Augment]
Last one Turn
R&F models in the target unit will successfully roll to hit and to wound on a 4+ with their Close Combat attacks, regardless of Weapon Skill, Strength and Toughness (apply this before any other modifiers).