Correspondence of translations with another language
| EN | FR | DE | PL | ES | IT | ZH | RU |
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GiantSeeGiantDoBh
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GiantSeeGiantDoBh
la figurine gagne Ivrogne, Guide (Forêt). De plus, à la fin de votre Phase de mouvement, si la figurine est en contact avec une Forêt, elle peut décider de perdre toutes ses armes actuelles pour gagner un Arbre déraciné, avec Durée : Permanent.
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GiantSeeGiantDoBh
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GiantSeeGiantDoBh
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GiantSeeGiantDoBh
La miniatura gana Borrachos, Cruzar (Bosque). Al final de una Fase de Movimiento amiga, si la miniatura está en contacto con un Bosque, puede perder todas sus armas y ganar , con Duración: Permanente.
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GiantSeeGiantDoBh
Il modello ottiene Ubriacone, Viaggiatore (Foresta). Alla fine di una Fase di Movimento amica, se il modello è in contatto con una Foresta può perdere tutte le armi utilizzate in quel momento e ottenere con Durata: Permanente.
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GiantSeeGiantDoBh
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GiantSeeGiantDoBh
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Arbre déraciné
Les attaques portées avec cette arme gagnent Touches automatiques, et ont toujours Fo~5 et PA~0.
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Árbol Arrancado
Los ataques realizados con esta arma ganan Impactos Automáticos y siempre tienen Fue~5 y PA~0.
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Albero Sradicato
Gli attacchi effettuati con questa arma ottengono Colpi Automatici e hanno sempre For~5 e Pen~0.
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Appétence impie
Après une Manche de combat au cours de laquelle une attaque avec cet Attribut a causé au moins une perte de Points de vie, toutes les attaques avec cet Attribut provenant de la même unité gagnent Haine jusqu’à la fin du tour du prochain joueur.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Apetito Impío
Después de una Ronda de Combate en la que al menos un ataque con causó la perdida de PV, todos los ataques con obtienen Odio hasta el final del siguiente Turno de Jugador.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Giant Aspis Bow
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Arc aspic géant
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Giant Aspis Bow
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Giant Aspis Bow
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Arco Aspis Gigante
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Giant Aspis Bow
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Giant Aspis Bow
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Giant Aspis Bow
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Armé jusqu’aux dents
Le porteur gagne Maître d’armes, et sa valeur d’Armure passe à 2. Au début de chaque Manche de combat au cours de laquelle le porteur est au combat, s’il se trouve à 12 d’au moins une figurine alliée équipée d’une Arme lourde, d’une Paire d’armes ou d’un Bouclier, il gagne l’équipement correspondant, avec Durée : Manche de combat.
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Armado hasta los Dientes
La miniatura gana Maestro de Armas. y su valor de Equipamiento de Armadura se establece en~2. Al inicio de cada Ronda de Combate en la que la miniatura esté combatiendo, si el portador está dentro de~12 de una o más miniaturas amigas que estén equipadas con una Arma a Dos Manos, Armas Emparejadas y/o Escudo, la miniatura obtiene el equipo correspondiente, con Duración: Ronda de Combate.
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Metal Armour
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Armure métallique
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Metal Armour
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Metal Armour
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Armadura de Metal
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Armatura di Metallo
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Metal Armour
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Metal Armour
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Excité par le sang
Les jets de Portée de charge des unités entièrement avec cette règle sont maximisés lorsque la cible de la charge contient une Réserve de Points de vie qui a moins de Points de vie qu’elle n’en avait au début de la partie.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Aroma de Sangre
Las tiradas de Alcance de Carga hechas por unidades enteramente con ganan Maximizada, si el objetivo de la Carga contiene una Reserva de Heridas que tenga menos Puntos de Vida que su valor inicial.
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Odore del Sangue
I tiri per la Distanza di Carica effettuati da unità interamente con ottengono Massimizzato se il bersaglio della Carica contiene una Riserva di Punti Ferita che ha un numero di Punti Ferita inferiore al suo valore iniziale di Punti Ferita.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Beloved Mascot
Afflict (3~Def).
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Mascotte adorée
Contact (3 Déf).
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Beloved Mascot
Afflict (3~Def).
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Beloved Mascot
Afflict (3~Def).
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Mascota Adorada
Afligir (3~Def).
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Beloved Mascot
Afflict (3~Def).
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Beloved Mascot
Afflict (3~Def).
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Beloved Mascot
Afflict (3~Def).
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Grand frère
le nombre de Points de vie de la figurine passe à 9 et les dimensions de son socle passent à 75100 . Les lancers de dés déterminant le nombre de touches de ses attaques de Piétinement sont maximisés.%
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Gran Hermano
Los PV de la miniatura son fijados a~9, y su tamaño de peana es cambiado a 75100~, y la tirada para el número de impactos que realiza con su Pisotón) gana Maximizada.
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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BigBrotherOng
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BigBrotherOng
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BigBrotherOng
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BigBrotherOng
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BigBrotherOng
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BigBrotherOng
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BigBrotherOng
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BigBrotherOng
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Pavois
+1~Arm, Parade, Cible difficile (1).
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Escudo de Torre
La miniatura gana +1~Arm, Parada, Objetivo Difícil (1).
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Familier monstrueux
Acier vivant (),
Corruption d’étain (),
Feu démoniaque ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Familiar Monstruoso
Acero Viviente (),
Corrupción de Estaño (),
Fuego Infernal ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Fouet infernal
+2~Agi. Une fois par Phase de mêlée, lors du Choix des équipements et des capacités dans un combat à 6″ du porteur, vous pouvez activer la capacité suivante : Désignez une unité alliée à 6″ du porteur (celle-ci peut être le porteur lui-même) :
elle gagne Attaque enflammée, Attaque magique, avec Durée : Fin de la phase.
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Látigo Infernal
+2~Agi. Una vez por Fase de Melé, cuando Elecciones de Combate en un Combate dentro de~6 del portador, puedes activar la siguiente habilidad:
Elige una sola unidad amiga dentro de~6 del portador (que puede ser el mismo portador).
La unidad Selección gana Ataques Flamígeros, Ataques Mágicos. Duración: Una Fase.
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Fourrure de lion
Si la figurine est à pied, elle gagne +1 en valeur d’Armure, ce bonus passant à +2 contre les Attaques de tir.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Piel de León
Si la miniatura está sin Montura, gana +1 Arm, que es mejorado a +2 Arm contra Ataques de Disparo.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Géant voit, géant fait
la figurine gagne , Présence impérieuse (12, Insignifiant), Déchaînement (Tenace).
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Gigante Ve, Gigante Hace
La miniatura gana , Presencia Inspiradora (12, Insignificante), Primer Golpe (Tozudo).
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Géant voit, géant fait
pendant l’étape 1.2 des Préparatifs avant le combat (« Rédiger une liste d’armée »), choisissez l’une des Règles de figurine suivantes et notez-la sur votre liste d’armée :
itemize
Charge dévastatrice (+1~Fo, +1~PA)
Coup fatal
Déchaînement (Fureur)
itemize
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Gigante Ve, Gigante Hace
Durante el paso ~1.2 de la Planificación del Juego (Construir un Ejército), elije una de las siguientes Reglas de Miniatura, y escribe su elección en la Lista de Ejército:
itemize
Primer Golpe (Furia)
Golpe Letal
Carga Devastadora (+1~Fue, +1~PA)
itemize
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Gortach
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Gi Bh Gortach
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Gi Bh Gortach
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Gi Bh Gortach
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Gi Bh Gortach
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Gi Bh Gortach
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Gi Bh Gortach
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Gi Bh Gortach
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Judicator
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Gi De Judicator
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Gi De Judicator
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Gi De Judicator
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Gi De Judicator
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Gi De Judicator
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Gi De Judicator
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Gi De Judicator
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Skink Companion
|
Gi Sa Skink Companion
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Gi Sa Skink Companion
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Gi Sa Skink Companion
|
Gi Sa Skink Companion
|
Gi Sa Skink Companion
|
Gi Sa Skink Companion
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Gi Sa Skink Companion
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Gi Sa Vitalism Believer
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Gi Sa Vitalism Believer
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Gi Sa Vitalism Believer
|
Gi Sa Vitalism Believer
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Gi Sa Vitalism Believer
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Gi Sa Vitalism Believer
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Gi Sa Vitalism Believer
|
Gi Sa Vitalism Believer
|
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Scarab Giant
|
Gi Ud Scarab Giant
|
Gi Ud Scarab Giant
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Gi Ud Scarab Giant
|
Gi Ud Scarab Giant
|
Gi Ud Scarab Giant
|
Gi Ud Scarab Giant
|
Gi Ud Scarab Giant
|
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
|
Gi Vc Barrow Giant
|
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Gi Vc Ghoul Giant
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Gi Vc Ghoul Giant
|
Gi Vc Ghoul Giant
|
Gi Vc Ghoul Giant
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Gi Vc Ghoul Giant
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Gi Vc Ghoul Giant
|
Gi Vc Ghoul Giant
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Gi Vc Ghoul Giant
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
Gi Vs Living Bomb
|
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Gi Wdg Favoured Giant
|
Gi Wdg Favoured Giant
|
Gi Wdg Favoured Giant
|
Gi Wdg Favoured Giant
|
Gi Wdg Favoured Giant
|
Gi Wdg Favoured Giant
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Gi Wdg Favoured Giant
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Gi Wdg Favoured Giant
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Giant Club
+1~Str, +1~AP.
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Massue géante
+1~Fo, +1~PA.
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Giant Club
+1~Str, +1~AP.
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Giant Club
+1~Str, +1~AP.
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Porra de Gigante
+1~Fue, +1~PA.
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Giant Club
+1~Str, +1~AP.
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Giant Club
+1~Str, +1~AP.
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Giant Club
+1~Str, +1~AP.
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
|
Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
|
Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
|
Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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GiantClubOng
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GiantClubOng
|
GiantClubOng
|
GiantClubOng
|
GiantClubOng
|
GiantClubOng
|
GiantClubOng
|
GiantClubOng
|
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GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
GiantSeeGiantDoCul
|
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GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
GiantSeeGiantDoOng
|
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GiantSeeGiantDoWdg
|
GiantSeeGiantDoWdg
|
GiantSeeGiantDoWdg
|
GiantSeeGiantDoWdg
|
GiantSeeGiantDoWdg
|
GiantSeeGiantDoWdg
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GiantSeeGiantDoWdg
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GiantSeeGiantDoWdg
|
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Harpoon
|
Harpoon
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Harpoon
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Harpoon
|
Harpoon
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Harpoon
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Harpoon
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Harpoon
|
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Lance de guerre tribale
+1~Fo, Blessures multiples (1D3, contre Taille~4--5).
Le porteur est une figurine attachable ; il gagne Exclusif (Barbares) et perd Solitaire. Une même unité ne peut être rejointe que par une seule figurine avec cette règle à la fois.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Lanza de Guerra Tribal
+1~Fue, Heridas Múltiples (1D3, contra Altura~4--5).
El portador es una Miniatura Adjuntable, gana Exclusivo (Bárbaros) y pierde Solitario. No más de una miniatura con Lanza de Guerra Tribal puede unirse a la misma unidad.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Troupe légère
Lorsqu’une unité avec cette règle fait une Reformation, elle peut se déplacer d’une distance maximale équivalant au double de sa Mobilité (au lieu de la moitié de sa Mobilité).
Si, lors d’une Reformation, son centre se déplace d’une distance supérieure à sa Mobilité, alors ce déplacement est considéré comme une Marche forcée pour ce qui est des règles qui sont associées à ce type de déplacement (Tests de terrain dangereux, interdiction de faire un déplacement si l’unité a la règle Mort-vivant, etc.).
Pour ce qui est du tir, ce mouvement est toujours considéré comme une Reformation. (c.-à-d. que l’unité peut tirer même si elle se déplace d’une distance supérieure à sa Mobilité).
Remarque : cette règle est sans effet sur les autres types de Déplacement standard, dont Marche forcée.
Une unité contenant Troupe légère est toujours considérée comme ayant zéro Rang complet ; aux fins de cette règle, ignorez les éventuelles figurines attachables avec Troupe légère jointes à l’unité, à moins que l’unité ne soit intégralement constituée de figurines attachables.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Tropas Ligeras
Una unidad enteramente con Tropa Ligera puede realizar Movimientos de Reforma hasta el doble de su Movilidad (en vez de a la mitad de su Movilidad). Si, mientras realiza una Reforma, su centro se mueve más allá de su Movilidad, el movimiento es considerado un Movimiento de Marcha a propósito de las reglas activadas por Marchar (p.e. Chequeos de Terreno Peligroso y, si es No Muerto, tener restringido hacer Movimientos de Marcha, etc.).
Para el propósito de disparar, se sigue considerando un Movimiento de Reforma. P.e. la unidad puede disparar si mueve más de su Movilidad
Nota: esta regla no tiene efecto en otras Maniobras de movimiento, incluyendo Movimientos de Marcha
Una unidad que contenga Tropas Ligeras es siempre considerada como que tiene cero Filas Completas; ignora Miniaturas Adjuntables con Tropas Ligeras unida a una unidad para este propósito, a menos que la unidad consista solo en Miniaturas Adjuntables.
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Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Regard pétrifiant
Lors du Palier d’initiative au cours duquel l’élément de figurine porte ses attaques, chaque unité ennemie en contact avec lui subit 2 touches dont les jets pour blesser passent à 5+ et dont la Pénétration d’armure est toujours de 10, avec Attaque magique, Fixe.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Mirada Petrificante
En el Paso de Agilidad de la parte de miniatura, cada unidad enemiga en contacto con ella sufre dos impactos cuya tirada para herir se establecida a~5+, siempre tienen PA~10, Ataques Mágicos, Inmodificable.
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Sguardo Pietrificante
In corrispondenza dello Step di Agilità della parte del modello, ciascuna unità nemica in contatto con essa subisce due colpi che sono impostati per ferire al~5+, hanno sempre Pen~10, Attacchi Magici, Immodificabile.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitaire
Une unité contenant cette règle ne peut jamais être rejointe par d’autres figurines, ni se joindre à une autre unité. Remarque : si une figurine a à la fois Solitaire, Attaché, elle ne peut pas être déployée et est retirée comme perte.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitario
Unidades que contengan Solitario no pueden unirse a otras unidades y no pueden unirseles otras miniaturas. Nota: si una minaitura tiene tanto Solitario, Adjuntable, no puede ser Desplegado y se considera entonces una baja.
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Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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| EN | FR | DE | PL | ES | IT | ZH | RU |
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| EN | FR | DE | PL | ES | IT | ZH | RU |
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