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Correspondence of translations with another language

Regole e Equipaggiamenti utilizzati dall'esercito

IT EN
GiantSeeGiantDoBh
Il modello ottiene Ubriacone, Viaggiatore (Foresta). Alla fine di una Fase di Movimento amica, se il modello è in contatto con una Foresta può perdere tutte le armi utilizzate in quel momento e ottenere con Durata: Permanente.
GiantSeeGiantDoBh
Albero Sradicato
Gli attacchi effettuati con questa arma ottengono Colpi Automatici e hanno sempre For~5 e Pen~0.
Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
Giant Aspis Bow
Giant Aspis Bow
Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
Armatura di Metallo
Metal Armour
Odore del Sangue
I tiri per la Distanza di Carica effettuati da unità interamente con ottengono Massimizzato se il bersaglio della Carica contiene una Riserva di Punti Ferita che ha un numero di Punti Ferita inferiore al suo valore iniziale di Punti Ferita.
Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
Beloved Mascot
Afflict (3~Def).
Beloved Mascot
Afflict (3~Def).
Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
BigBrotherOng
BigBrotherOng
Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
Monstrous Familiar
Living Steel (), Corruption of Tin (), Hellfire ()
Monstrous Familiar
Living Steel (), Corruption of Tin (), Hellfire ()
Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability: Select a single friendly unit within~6 of the wielder (which can be the wielder itself). The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability: Select a single friendly unit within~6 of the wielder (which can be the wielder itself). The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List: itemize First Strike (Fury) Lethal Strike Devastating Charge (+1~Str, +1~AP) itemize
Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List: itemize First Strike (Fury) Lethal Strike Devastating Charge (+1~Str, +1~AP) itemize
Gi Bh Dancing With The Herd
Gi Bh Dancing With The Herd
Gi Bh Gortach
Gi Bh Gortach
Gi De Dread Fleet Harpooner
Gi De Dread Fleet Harpooner
Gi De Giant See Giant Do
Gi De Giant See Giant Do
Gi De Gorgon Giant
Gi De Gorgon Giant
Gi De Judicator
Gi De Judicator
Gi De Temple Acolyte
Gi De Temple Acolyte
Gi Dh Forge Repeater
Gi Dh Forge Repeater
Gi Dh Giant Golem
Gi Dh Giant Golem
Gi Dh Giant Of The Deep
Gi Dh Giant Of The Deep
Gi Dh Giant See Giant Do
Gi Dh Giant See Giant Do
Gi Dh Giant Seeker
Gi Dh Giant Seeker
Gi Dh Wee Brother
Gi Dh Wee Brother
Gi Dl Centipede Legs
Gi Dl Centipede Legs
Gi Dl Chitinous Scales
Gi Dl Chitinous Scales
Gi Dl Giant See Giant Do
Gi Dl Giant See Giant Do
Gi Dl Hellish Larynx
Gi Dl Hellish Larynx
Gi Dl Horrifying Visage
Gi Dl Horrifying Visage
Gi Dl Kaleidoscopic Flesh
Gi Dl Kaleidoscopic Flesh
Gi Dl Trampling Hooves
Gi Dl Trampling Hooves
Gi Eos Big Fan Of Sunna
Gi Eos Big Fan Of Sunna
Gi Eos Giant See Giant Do
Gi Eos Giant See Giant Do
Gi Eos Naval Carronade
Gi Eos Naval Carronade
Gi He Giant Bow
Gi He Giant Bow
Gi He Giant See Giant Do
Gi He Giant See Giant Do
Gi He Lion Cloak And Axe
Gi He Lion Cloak And Axe
Gi He Pet Phoenix Trainer
Gi He Pet Phoenix Trainer
Gi He Shoreguardian
Gi He Shoreguardian
Gi Id Gigantic Blunderbuss
Gi Id Gigantic Blunderbuss
Gi Id Oil Kegs
Gi Id Oil Kegs
Gi Koe Giant See Giant Do
Gi Koe Giant See Giant Do
Gi Koe Knighted Giant
Gi Koe Knighted Giant
Gi Koe Relic Bearer
Gi Koe Relic Bearer
Gi Koe Serf Helper
Gi Koe Serf Helper
Gi Ok Brace Of Hand Cannons
Gi Ok Brace Of Hand Cannons
Gi Ok Reared By Yetis
Gi Ok Reared By Yetis
Gi Ok Troll Stew Cauldron
Gi Ok Troll Stew Cauldron
Gi Ong Belly Flop
Gi Ong Belly Flop
Gi Ong Fanatic Of Destruction
Gi Ong Fanatic Of Destruction
Gi Sa Giant See Giant Do
Gi Sa Giant See Giant Do
Gi Sa Pet Salamander
Gi Sa Pet Salamander
Gi Sa Skink Companion
Gi Sa Skink Companion
Gi Sa Vitalism Believer
Gi Sa Vitalism Believer
Gi Se Bone Break Dancer
Gi Se Bone Break Dancer
Gi Se Giant See Giant Do
Gi Se Giant See Giant Do
Gi Se Giant Sentinel
Gi Se Giant Sentinel
Gi Se Sapling Bow
Gi Se Sapling Bow
Gi Se Tree Bearer
Gi Se Tree Bearer
Gi Ud Giant Barrow Guardian
Gi Ud Giant Barrow Guardian
Gi Ud Giant See Giant Do
Gi Ud Giant See Giant Do
Gi Ud Scarab Giant
Gi Ud Scarab Giant
Gi Vc Barrow Giant
Gi Vc Barrow Giant
Gi Vc Ghoul Giant
Gi Vc Ghoul Giant
Gi Vc Giant See Giant Do
Gi Vc Giant See Giant Do
Gi Vc Zombie Giant
Gi Vc Zombie Giant
Gi Vs Big Sneaker
Gi Vs Big Sneaker
Gi Vs Darkstone Harness
Gi Vs Darkstone Harness
Gi Vs Giant See Giant Do
Gi Vs Giant See Giant Do
Gi Vs Living Bomb
Gi Vs Living Bomb
Gi Wdg Favoured Giant
Gi Wdg Favoured Giant
Giant Club
+1~Str, +1~AP.
Giant Club
+1~Str, +1~AP.
Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
GiantClubOng
GiantClubOng
GiantSeeGiantDoCul
GiantSeeGiantDoCul
GiantSeeGiantDoOng
GiantSeeGiantDoOng
GiantSeeGiantDoWdg
GiantSeeGiantDoWdg
Harpoon
Harpoon
Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5). The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5). The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
Sguardo Pietrificante
In corrispondenza dello Step di Agilità della parte del modello, ciascuna unità nemica in contatto con essa subisce due colpi che sono impostati per ferire al~5+, hanno sempre Pen~10, Attacchi Magici, Immodificabile.
Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
Placeholder Rule 1
Description Placeholder Rule 1
Placeholder Rule 1
Description Placeholder Rule 1
Placeholder Rule 2
Description Placeholder Rule 2
Placeholder Rule 2
Description Placeholder Rule 2
Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.

Oggetti magici utilizzabili dall'esercito

IT EN

Stendardi magici utilizzabili dall'esercito

IT EN

Unità dell'esercito

IT EN
Gigante
Giant
Gi Bh Giant
Gi Bh Giant
Gi Dl Giant
Gi Dl Giant
Gi De Giant
Gi De Giant
Gi Dh Giant
Gi Dh Giant
Gi Eos Giant
Gi Eos Giant
Gi He Giant
Gi He Giant
Gi Id Giant
Gi Id Giant
Gi Koe Giant
Gi Koe Giant
Gi Ok Giant
Gi Ok Giant
Gi Ong Giant
Gi Ong Giant
Gi Sa Giant
Gi Sa Giant
Gi Se Giant
Gi Se Giant
Gi Vs Giant
Gi Vs Giant
Gi Ud Giant
Gi Ud Giant
Gi Vc Giant
Gi Vc Giant
Gi Wdg Giant
Gi Wdg Giant