Correspondence of translations with another language
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GiantSeeGiantDoBh
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GiantSeeGiantDoBh
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Uprooted Tree
Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
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Giant Aspis Bow
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Giant Aspis Bow
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Armed to the Teeth
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
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Metal Armour
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Metal Armour
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Beloved Mascot
Afflict (3~Def).
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Beloved Mascot
Afflict (3~Def).
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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BigBrotherOng
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BigBrotherOng
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Tower Shield
The model gains +1~Arm, Parry, Hard Target (1).
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Infernal Lash
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Lion’s Fur
If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Giant See, Giant Do
The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Giant See, Giant Do
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
itemize
First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
itemize
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Gi Bh Dancing With The Herd
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Gi Bh Dancing With The Herd
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Gi Bh Gortach
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Gi Bh Gortach
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Gi De Dread Fleet Harpooner
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Gi De Dread Fleet Harpooner
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Gi De Giant See Giant Do
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Gi De Giant See Giant Do
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Gi De Gorgon Giant
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Gi De Gorgon Giant
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Gi De Judicator
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Gi De Judicator
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Gi De Temple Acolyte
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Gi De Temple Acolyte
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Gi Dh Forge Repeater
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Gi Dh Forge Repeater
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Gi Dh Giant Golem
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Gi Dh Giant Golem
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Gi Dh Giant Of The Deep
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Gi Dh Giant Of The Deep
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Gi Dh Giant See Giant Do
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Gi Dh Giant See Giant Do
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Gi Dh Giant Seeker
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Gi Dh Giant Seeker
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Gi Dh Wee Brother
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Gi Dh Wee Brother
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Gi Dl Centipede Legs
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Gi Dl Centipede Legs
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Gi Dl Chitinous Scales
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Gi Dl Chitinous Scales
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Gi Dl Giant See Giant Do
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Gi Dl Giant See Giant Do
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Gi Dl Hellish Larynx
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Gi Dl Hellish Larynx
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Gi Dl Horrifying Visage
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Gi Dl Horrifying Visage
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Kaleidoscopic Flesh
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Gi Dl Trampling Hooves
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Gi Dl Trampling Hooves
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Gi Eos Big Fan Of Sunna
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Gi Eos Big Fan Of Sunna
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Gi Eos Giant See Giant Do
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Gi Eos Giant See Giant Do
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Gi Eos Naval Carronade
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Gi Eos Naval Carronade
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Gi He Giant Bow
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Gi He Giant Bow
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Gi He Giant See Giant Do
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Gi He Giant See Giant Do
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Gi He Lion Cloak And Axe
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Gi He Lion Cloak And Axe
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Gi He Pet Phoenix Trainer
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Gi He Pet Phoenix Trainer
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Gi He Shoreguardian
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Gi He Shoreguardian
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Gi Id Gigantic Blunderbuss
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Gi Id Gigantic Blunderbuss
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Gi Id Oil Kegs
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Gi Id Oil Kegs
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Gi Koe Giant See Giant Do
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Gi Koe Giant See Giant Do
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Gi Koe Knighted Giant
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Gi Koe Knighted Giant
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Gi Koe Relic Bearer
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Gi Koe Relic Bearer
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Gi Koe Serf Helper
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Gi Koe Serf Helper
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Gi Ok Brace Of Hand Cannons
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Gi Ok Brace Of Hand Cannons
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Gi Ok Reared By Yetis
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Gi Ok Reared By Yetis
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Gi Ok Troll Stew Cauldron
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Gi Ok Troll Stew Cauldron
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Gi Ong Belly Flop
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Gi Ong Belly Flop
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Gi Ong Fanatic Of Destruction
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Gi Ong Fanatic Of Destruction
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Gi Sa Giant See Giant Do
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Gi Sa Giant See Giant Do
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Gi Sa Pet Salamander
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Gi Sa Pet Salamander
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Gi Sa Skink Companion
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Gi Sa Skink Companion
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Gi Sa Vitalism Believer
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Gi Sa Vitalism Believer
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Gi Se Bone Break Dancer
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Gi Se Bone Break Dancer
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Gi Se Giant See Giant Do
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Gi Se Giant See Giant Do
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Gi Se Giant Sentinel
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Gi Se Giant Sentinel
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Gi Se Sapling Bow
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Gi Se Sapling Bow
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Gi Se Tree Bearer
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Gi Se Tree Bearer
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant Barrow Guardian
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Gi Ud Giant See Giant Do
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Gi Ud Giant See Giant Do
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Gi Ud Scarab Giant
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Gi Ud Scarab Giant
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Gi Vc Barrow Giant
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Gi Vc Barrow Giant
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Gi Vc Ghoul Giant
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Gi Vc Ghoul Giant
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Gi Vc Giant See Giant Do
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Gi Vc Giant See Giant Do
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Gi Vc Zombie Giant
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Gi Vc Zombie Giant
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Gi Vs Big Sneaker
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Gi Vs Big Sneaker
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Gi Vs Darkstone Harness
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Gi Vs Darkstone Harness
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Gi Vs Giant See Giant Do
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Gi Vs Giant See Giant Do
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Gi Vs Living Bomb
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Gi Vs Living Bomb
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Gi Wdg Favoured Giant
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Gi Wdg Favoured Giant
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Giant Club
+1~Str, +1~AP.
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Giant Club
+1~Str, +1~AP.
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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Giant See, Giant Do placeholder
The Giant See, Giant Do Rule
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GiantClubOng
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GiantClubOng
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GiantSeeGiantDoCul
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GiantSeeGiantDoCul
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GiantSeeGiantDoOng
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GiantSeeGiantDoOng
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GiantSeeGiantDoWdg
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GiantSeeGiantDoWdg
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Harpoon
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Harpoon
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 1
Description Placeholder Rule 1
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Placeholder Rule 2
Description Placeholder Rule 2
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Placeholder Rule 2
Description Placeholder Rule 2
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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| ZH | EN |
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| ZH | EN |
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